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Space Cowboy's Millenium Falcon


Guest Space Cowboy

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To my complete and utter surprise, it worked. My best guess is I am getting 2-3 FPS. Got better as I got away from Kerbin. Possibly I have some debris somewhere.

3zeo.png

Series of photos here: http://imageshack.com/a/IgVb/1

System

Alienware laptop

i5 2430M CPU having 2 cores / 4 thread @ 2.4 Ghz

6Gb ram (sorry I said 3 before - that was incorrect)

NVidia GT 555M graphics

A couple caveats:

1) Must use infinite fuel hack

2) You must right click and "control from" the octagonal module in the middle on the front of the ship. For some reason, one of the cans is active, and that's all you can view from. Any help on that would be appreciated.

Notes:

Once I got the front octagon to control the ship - I had good control. Yaw, pitch, and roll were about the dead center of the ship. I was impressed with that.

1236 parts

I used more struts than ever and I was really sure the game would crash, but it didn't. When I am at full thrust, and cut the engines with X, I can see the ship flex back to a relaxed state slightly. Otherwise, it's solid.

Thoughts:

It needs more torque control, and there are some areas that need to be covered with panels. If I can get that done, and launch with Kerbals in the cockpit, I will release it.

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Tested it today on my buddy's 8 core with a high end graphics card. Sorry - I don't have the specs. We did not turn down his Kerbal graphics settings, and it was not something I enjoyed flying, due to lag. I AM going to finish it and throw it out there for those that want to try out on their systems. After I re-vamped engines, and also more or less randomly installed several more SAS units, the ship's COM is almost dead center of the ship. A lucky moment. I am hopeful for KSP v 22.x etc. It has been a good learning experience, I have had a lot of fun. Stay tuned for release - I forgot to mention - I was able to resolve the cockpit issue - three Kerbals start out in the right pod now. The last big thing I need is the lifter engines and some kind of retracting landing gear setup.

6jox.png

c314.png

I let it fly all night last night and it left the solar system.

Edited by Guest
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thanks!

I am going to try the physics suggestion, but also, I foresee something radical along the lines of 50 or a hundred torque generators all clipped into the same location.

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i know its stock but if you wanted to build a non stock version P wings may help reduce the part count on the back end. I think you can get them to curve a little and sense they are plyable you can extend them enough so like maybe 4 or 5 would work to cover the whole back end

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I think what you;re really getting at may be Procedural Fairings. Never tried it though I have a lot of time with the pWing. Stock is the word for now though...

Thank you

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I am being stubborn about the "stock" thing. It's a decision I made at the beginning, not knowing if I could even do it. I knew it would take the editing skills I have acquired to this point, and then some more. I have learned quite a bit. I have made some extremely mod heavy craft in the past probably the most complex one being the Meta Probe. After seeing the number of downloads, and also knowing that the mods themselves most likely, in the future, would not be updated, I realized you kind of start out writing your own epitaph, when you use mods. I want to make something that people will use. a LOT of people. I think you will find this sentiment among most of the serious MOD makers as well.

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I am away from home and the computer this is on. I did fill an 8 1/2 x 11 sheet with handwritten notes for refinement, after which I intend to release it. I will be as aggressive as I can in reducing parts count. I think straps cause a lot of lag, & I have a ton of them, and it may be possible to remove some. I hope to get it online in 3 days or so.

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Hello Space Cowboy,

Fantastic Falcon love it.

I could demo this for you, about 600-700 parts i start to loose performance.

I'm currently running...

Processor: AMD FX-8350 Eight-Core Processor (8 CPUs), ~4.3GHz

Memory: 16384MB RAM

GPU: NVIDIA GeForce GTX 770

And I have KSP running on a 120gb SSD

Sorry about the format, took right from Dxdiag.

I can also record/edit with Fraps/Camtasia 8. :) let me know if you're interested.

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Thanks - Saintbob I will send you a craft when it's ready.

I did have a brainstorm which may reduce parts count i.e. struts: instead of making two domes, with each slice of the falcon effectively having 4 struts at the outer rim, maybe I might be able to make a single saucer, made by rotating a structure having both the top and bottom, needing only one strut to reconnect at the base, and one strut between pieces at the outer rim. This will solve some asthetic issues of the flat inset panels at the circumference as well.

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Have you tried the texture reduction mods that are there? All they do is change a file to a smaller or different file type. It may help with lag. My game data file was over 1gb before running the numerous reductions. Now it's down to around 700mb and the game runs so much better. Try it.

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