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Station Organization


lsutic

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I run 1 massive sciencey type station with its own deep deep deep space SEKI* antentii,

http://cloud-2.steampowered.com/ugc/1118303593847894698/EB4B8FD16710A7EDB242A2981324AA5E594C5989/

Has some fuel tanks added for refueling the various craft that come up and visit , 2 robotic station droids who can detatch, float about, grab onto something and move it if need be

Its sometimes used for returning manned missions when landing 200 lbs of soil samples from a possibly life infested world might just be a touch too dangerous (although thats what the proposed mun base is for)

The rest of the time I just launch a drive section up for the various interplanetary stuff, or a jumbo fuel tank if I have one in orbit that needs a refuel

Boris

*Search for Extra Kebin Intelligence ........ they are sure there is some intelligence somewhere.... just have to find it...

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The thing is, once the station starts getting to 500 or so parts, frame rates drop quite a lot

Must be nice. I made a station (for reddit out of control challenge, still gotta post it though) that was somewhere between 100 and 200 parts (maybe 120 or there abouts) and got horrible lag. I managed to get the last planned(went further than I needed to really) docked, barely. Tried eva crew transfer and..yeah that wasn't happening. Jetpack plumes ended up looking like rocket exhaust due to the lag. What really helped though was in the main game settings, I turned the max delta per frame down to 0.03. It got rid of the jerkiness of it though it was really slow, but it did allow me to control my kerbals on EVA with out flying all over the place. So that might be a band-aid option for those that have partlag issues. Though maybe it won't be as bad with 0.22.

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Usually by that time the orange tank is only about half full so it doesn't handle that bad.

It's not just the weight - it's the length, the size... and that doesn't change. Even empty, a Jumbo is not going to be as nimble as a tug or a PAM. And with those, you don't need to worry about all those unnecessary and un-removable strut cleats that do add to your part count.

Not saying there's a wrong way, just pointing out the advantages of these methods.

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It's not just the weight - it's the length, the size... and that doesn't change. Even empty, a Jumbo is not going to be as nimble as a tug or a PAM. And with those, you don't need to worry about all those unnecessary and un-removable strut cleats that do add to your part count.

Not saying there's a wrong way, just pointing out the advantages of these methods.

I'm just glad that they don't model fluid movement/sloshing around, unless they do and I haven't really noticed. Also...I should know this but what is PAM? Trying to think what it could be and I'm drawing a blank. :P Nevermind...PAM=Payload Assist Module. Note to self....read previous posts

I could be wrong, but I thought I read a discussion about strut cleats saying that once the strut is broken the cleats aren't figured into part count as far as physics goes.

Edited by Sma
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