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The Desert Rose Duna Base :D


Arendey

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Holds up to 12 Kerbals (must be manually loaded because there's just a remote command pod).

- The base's retro rockets can be used in the launch (Action Group 0).

- Its a slow and efficient craft, so you may need to burn several times near periapsis to escape (2-3 passes should do it, or a 12ish minute burn for a straight shot to Duna if the phase angle is correct(http://ksp.olex.biz/). Multiple burns near periapsis (the fastest point in an orbit) allows to benefit much more from the Oberth Effect (http://en.wikipedia.org/wiki/Oberth_effect)

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http://www./view/bd319t2phcz0l3n/Duna%20Base%20-%20Desert%20Rose.craft

Edit: Added fuel lines from the Interplanetary drive fuel tank to the base retro engines to skip the manual refueling after launch.

Links to my other shared projects:

The Hydra Class Modular Tug: http://forum.kerbalspaceprogram.com/threads/60542-A-fuel-freighter-tug-to-fit-any-need-the-Hydra-Class-Modular-Tug

The Minotaur X-Light Fuel Tanker: http://forum.kerbalspaceprogram.com/threads/51994-The-Minotaur-class-X-Light-fuel-launcher-%28with-tank-tug%29

The Tiny Titan Medium Tanker: http://forum.kerbalspaceprogram.com/threads/51117-The-Tiny-Titan-Medium-Tanker-%284-orange-tanks-to-LKO%29-%29

The Hercules 9 MkIIa and b heavy tankers: http://forum.kerbalspaceprogram.com/threads/50985-The-Hercules-9-Mk-IIa!-This-puppy-will-bring-about-9-2-orange-tanks-to-a-90KM-orbit!

The Farscape Launchpoint Space Station: http://forum.kerbalspaceprogram.com/threads/50344-I-present-to-you-the-Farscape-Launchpoint-Space-Station-%29

The Agamemnon Exoplanetary Outpost Deployment System: http://forum.kerbalspaceprogram.com/threads/51494-The-Agamemnon-%28Exoplanetary-Outpost-Deployment-System%29-D?p=674546#post674546

Planceception: http://forum.kerbalspaceprogram.com/threads/59489-Planceception!-A-plane-Within-a-plane-Thanks-Spootyman-for-your-awesome-video-of-it

Edited by Arendey
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Thanks for sharing...

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Some recommendation...Put those fuel tank under the Mainsail rocket...you can set it to 100%. It won't go over-heat.

LU2OGhI.png

Btw...2 LV-N rocket is too slow...should double it.

Edited by Sirine
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I know about the small tanks, avoided it on purpose to force myself from exceeding terminal velocity, saves a lot of fuel (because of drag), if you notice the central stage of the asparagus has a smaller tank, feel free to floor it when your there :D

And again I put only 2 Nuclear engines for the sake of efficiency. You run out of fuel / go dangerously low with 4, its all explained (the WHY and the how in the Original post).

Edited by Arendey
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I wonder. If you put the lower wings attached to the bottom structural fuselages instead of the tip of the higher wings, wouldn't you get rid of that serrated edge and get cleaner lines? Just my two cents, but good job overall. Oh, and ditto on the nukes, it may be slow, but it's much more efficient if you know how to use it.

Rune. Even if it is a bit tedious.

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@ iDan122 1x LV-N is MORE efficient. If you are talking about efficiency.

@ Arendey Don't save fuel at Kerbin, save it at Out of Kerbin. Doing it overly is the Kerbal way. And if you really want to safe fuel, don't use Mainsail.

@ Rune Yes, 1x LV-N is More efficient. But my limit is there too slow, so 4 is good for me.

Its a slow and efficient craft...

Slow not equal to efficient (from my point of view anyway).

Efficient from my point of view = fast, stable, easy to use and 100% reliable.

Why the hack you save fuel for 1 way trip to Duna?

Edited by Sirine
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  • 3 months later...

Edit:

Modified slightly using tweakables: the decorative Monoprop tanks are empty, added fuel lines from the interplanetary drive tank to the landing rockets and made sure the mainsails can no longer overheat and added 1 nuclear engine.

Edited by Arendey
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