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Multiplayer time warp issues fixes


Dooz

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There are many more issues preventing multiplayer. You're also thinking about this too easy: what happens if player A is in the atmosphere flying with an aircraft, player B is driving a rover on Mun and Player C wants to transfer to Jool? I suggest you search the forum instead of creating this type of thread.

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I would think time warping would be the easiest to overcome, simply: all players must agree to it first. A server message pops up: "Player A has requested a time warp of 50x, do you agree? Yes/No" Just like in Minecraft where all players on a server must sleep in order to skip the night.

If it was just time warping, I think they would have added multiplayer a long time ago.

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