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Completely Disable Spacecraft Physics


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I want to develop a plugin that completely replaces local spacecraft physics, since I think I could significantly optimize (multi-threading, GPGPU) it's performance as well as removing the Kraken from certain aspects of physics (energy conserving timesteps, Jacobian iterations?). In order to do this, I need to disable the game's built in physics.

Now, I know I could save part positions every frame, then on the next one, revert them and calculate my own physics, but clearly this wouldn't allow for any performance enhancements! What I need is a way to disable it altogether, so that the calculations are not performed at all.

Is there a way to do this? Would simply setting PhysicsSignificance=0 to every part do the job, albeit hackishly?

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