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Russell's Teapot


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The game needs Lagrange points. But the game engine can only solve n-body problems where n=2. But there's a hack you could do that would let you have them without solving for n=3. All you need is a tiny object, less than a cubic meter in size. Position it at what would be the Lagrange point for a given two bodies. Then give it a gravity and SOI the size of the Lagrange point it is simulating. If the object were darkly colored, you couldn't see it. It would be unlikely for you to run into it without specifically aiming for it. While you could make it any shape, I would like to suggest a teapot in reference to Bertrand Russell. I have to admit, I just like the idea of dozens of invisible teapots flying around in space. ^_^

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