s1l3nt_c0y0t3 Posted September 30, 2013 Share Posted September 30, 2013 The game needs Lagrange points. But the game engine can only solve n-body problems where n=2. But there's a hack you could do that would let you have them without solving for n=3. All you need is a tiny object, less than a cubic meter in size. Position it at what would be the Lagrange point for a given two bodies. Then give it a gravity and SOI the size of the Lagrange point it is simulating. If the object were darkly colored, you couldn't see it. It would be unlikely for you to run into it without specifically aiming for it. While you could make it any shape, I would like to suggest a teapot in reference to Bertrand Russell. I have to admit, I just like the idea of dozens of invisible teapots flying around in space. Link to comment Share on other sites More sharing options...
boomerdog2000 Posted September 30, 2013 Share Posted September 30, 2013 While this topic is on the what not to suggest list, I believe there was a thread specifically about simulating it the way you suggested. I believe it was determined it wouldn't work but I can't remember why. Link to comment Share on other sites More sharing options...
Supernovy Posted September 30, 2013 Share Posted September 30, 2013 boomerdog2000 is right, Lagrange points are on the what not to suggest list.Thread Locked, have a nice day. Link to comment Share on other sites More sharing options...
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