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[Solved]Precision scaling for KSP.


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I'm wondering if there is a trick to getting a part to be exactly the right size in KSP.

Though the measurements are correct in both Blender and Sketchup, and the scale settings for the model and game object are set to 1 in unity, the size is only close to the correct size when I use a rescale factor of 0.255.

(Measured with "Jeb's big stick")

mGfBqeN.png

As this part needs to be exactly the right size, have I made a mistake somewhere? How could I get it to be exactly right?

Your advice and help will be much appreciated.

Edited by Tw1
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I've been exporting as a .dae from sketchup to blender, then after doing UV mapping and stuff exporting as a .3ds from there. It wouldn't show when I exported as a .dae from bender, so I picked one of the others and it worked.

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