Jump to content

Planes/SSTO's, Yaw and Roll


Recommended Posts

Hello,

I'm in the process of putting together an SSTO and it's going pretty well. I'm using FAR, B9 and procedural wings after some poking about looking for things to improve the way my planes looked/handled, but I have a few stock designs as well.

However, I've come across a problem that appears in every single aircraft I build. No matter how I place the rudder, it always tries to control roll as well as yaw, which tends to result in what is essentially a wildly flailing incendiary bomb with wings attached shortly after take off.

I've tried mounting the rudder(s) vertically, at an inward angle, at an outward angle, and any configuration imaginable really.

Is this normal or is it some issue with the mods installed or something else? Is there some way I can get rid of this?

I doubt it's the mods since the other designs that have since been created and tested using all stock parts have the same problem.

This is my most successful design:

jZgtzZG.png

Edit: I've made a point of keeping the CoM in front of the CoL by placing the jet fuel tank foremost, since that one will still have a great deal left once in orbit. Then once the oxidizer in the other tanks runs out I pump all the liquid fuel that is remaining into the fore jet fuel tank, any surplus going into the one behind it. Still nada.

The only way I got that into orbit (only the once) was by not touching the yaw/roll and simply pitching up at a very slow rate. Maybe 5degree's every 15 seconds or so.

Another thing, which I think may be FAR, is that if I pitch up too hard, the plane ends up facing back the way it came very very quickly. This results in a dead kerbal almost every time due to flat spin or otherwise unrecoverable spin of doom.

I'm doing something wrong, but I can't work out what. So if anyone can point out what I'm missing or lend some pointers that'd be brilliant.

Edited by Sundancer
Link to comment
Share on other sites

In FAR, you can set which control surfaces act for which axes. Unless that's been removed in the past few versions (haven't used it in months). In the VAB there's a controller for it.

Link to comment
Share on other sites

Hello,

I'm in the process of putting together an SSTO and it's going pretty well. I'm using FAR, B9 and procedural wings after some poking about looking for things to improve the way my planes looked/handled, but I have a few stock designs as well.

However, I've come across a problem that appears in every single aircraft I build. No matter how I place the rudder, it always tries to control roll as well as yaw, which tends to result in what is essentially a wildly flailing incendiary bomb with wings attached shortly after take off.

I've tried mounting the rudder(s) vertically, at an inward angle, at an outward angle, and any configuration imaginable really.

Is this normal or is it some issue with the mods installed or something else? Is there some way I can get rid of this?

I doubt it's the mods since the other designs that have since been created and tested using all stock parts have the same problem.

This is my most successful design:

jZgtzZG.png

.

Part of your problem is you don't have enough control surfaces. You are using 1 set of controls to handle pitch and roll. You also may need a larger tail with a rudder.

Link to comment
Share on other sites

Rudders do have an impact on rolling. This is true IRL as well as ksp. The issue is that the forces they produce are not centered vertically with the CoM. To do that, you have to have equivalent rudders underneath the plane, and this vastly complicates landings. IRL, planes bank before turning; the banking angle helps to "center" the rudder so it can be used effectively (this is an oversimplification, but close enough).

If you don't want to bank before turning, you need to minimize the difference between where the rudder acts vertically, and the CoM. Start with multiple, smaller rudders, placed on the wings - the center of smaller rudders aren't as far away as bigger rudders from the CoM, and the wings are right on the CoM instead of above it like the tops of those tanks are. You can also place the wings lower on the tanks, then angle them so they're still horizontal - this places them below the CoM, which can bring small wing-mounted rudders mostly in-line with the CoM.

Link to comment
Share on other sites

I don't know about FAR, but with stock aero the winglet/canard parts apply the force at their attachment point, not where you'd expect. So if you use them as rudders, attached to a wing, they will have very little (if no) effect on yaw.

Link to comment
Share on other sites

nvue.jpg

ighd.jpg

ylte.jpg

This is my smallest fastest, and most efficient lightweight SSTO. It handles like a dream and will easily pull 11Gs without flying apart. But it takes a little shifting of the fuel on re-entry like all my craft, I have shift the oxidizer to the forward most tank when I hit atmo.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...