Jump to content

Merge exported animation and Unity animation.


Recommended Posts

Is there any way? I prefer animate things in my modelling porgram, but exported (imported to unity)animation appears as "read-only" in Unity and material animation is only possible by separate animation clip. I can make transform animation directly in Unity and it will be same clip but Unity is less comfortable. Is there easy way to import transform animation and make it possible to edit it in Unity and add Unity stuff to it to keep it to be a single clip? Maybe some trick in exporter or some checkbox in Unity?

Edited by zzz
Link to comment
Share on other sites

Hi, I found that it is a bit funky but I managed to mix up Unity made Emissives with "baked" movements in a single model BUT it didn't work as intended because for some reason the light object would not animate (probably becasue I was trying to do it with AnimateGeneric NOT AnimateLight or whatever the proper command would be).

I did manage to get an extending aerial along with a white emissive glow, it just crapped up when I started messing with the light. I used the "Animations" window in Unity and just selected parts and added them to the main animation as I went (all with no tutorial, if I can do it you definitely can!).

Link to comment
Share on other sites

  • 2 weeks later...

i have created a simple unity script a while back which is able to read-out animation keyframe/path/type basicly all you need to create an animationclip.

it would be very easy to rewrite it for your purpose (combining clips).

if you would like i could post you the script.

Link to comment
Share on other sites

  • 4 weeks later...

What I do is either select Store in Root or Store in Original Roots when selecting your rigging. Now place your object in the scene. After that select the parent part that will control a group of objects. Then select the animation file from the parent object, it will highlight in yellow the animation file you are using. Select that file in the project window and hit ctrl-d to duplicate it (rename if you wish). From there you can now edit the copied animation file, as you'll have read/write access.

PITA, but it works. :P

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...