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remove rotation clamping for Y


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hi there

i have found interesting why there is a 180 degree rotation limit on the Y axis. it makes the manoeuvring quite difficult in some situations. it would be better having infinite rotation in every directions. also that would be nice if the camera centre could be changeable to different parts, instead of just following the centre of the ship (like selecting a pod or a science module as centre), ohhh, and when exiting to EVA, the camera jumps to "in front" of the kerbal and so gets on the other side of the craft /as the kerbal is looking the module he has ejected/. would be nice getting behind the kerbal instead.

thanks

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