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How to make Kerbals awesomer.


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  • 2 weeks later...

+1. Excellent ideas!

SCIENCE DAMMIT

Kerbals with high stupidity have terrible science reports, and science research and crew reports can teach them to be less stupid.

Further, Hitchhiker Cans should have special biology experiments and some computer consoles and look less like a cylindrical can with drawers and not much else. Seriously, the HSC is boring

COURAGEOUS DAMMIT

Kerbals with low courage can increase their courage by doing crazy things, like experiencing high-gee forces, or surviving an exploding rocket launch.

in a first two days of my gameplay I thought that Kerbals DO improve over time,

However after ending my first Mun mission where I barely returned back to the planet (run out of fuel while still being in Mun sphere of influence) having the steepest reentry in my whole Kerbal career (... I actually should have burned this ship in the atmosphere) I noticed that stats remained unchanged, and... well... I was completely disappointed. So much effort and such an amazing adventure with nothing else to cherish than a flag and science points :/

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Multiple clothing (like jump suit or other outfit in sleeve-less environment) and modular spacesuit would be a great thing to had... for example we could had different variant of backpack, color schemes (custom color marks for each crewmen) or helmet... helmet would really use some redesign.

Besides one-piece flight helmet (like in shuttle ACES or rather fold-able behind head like in Sokol suit) very useful would be to had Apollo-ish "fishbowl" helmet, smaller and more similar to kerbal heads shape, making IVA's feel more spacious as well as larger (similar to current helmet, not pressurized) EVA cover with glare shield, put on top of fishbowl (or rather jar in case of kerbals) helmet.

Two piece (fishbowl+outer shell) helmet design makes a lot of sense in case for kerbals, as their head shape makes full-size, round helmet very big and cause trouble in IVA's, in this case we can shave off a lot of volume inside of craft, but not sacrifice helmet size and shape during EVA.

Edited by karolus10
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You know, if it weren't for Postcards from Laythe, we'd gave Girbals by now.

there is no need for a possibly genderless alien species to have our definition of gender applied to them. i like how kerbals look now, like 60's astronauts. no genders needed.

this is why we cant discus this.

Edited by r4pt0r
i can come off as offensive sometimes. parts redacted
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there is no need for a possibly genderless alien species to have our definition of gender applied to them. i like how kerbals look now, like 60's astronauts. no genders needed.

this is why we cant discus this.

Let's not get too far into the Kerbal Gender argument, because threads like that always get locked. But I know almost every woman/girl I've seen/heard/know that plays this game wants female Kerbals, and the argument usually goes something like this: "Kerbals represent the dream of human spaceflight in a super-optimistic way. Why can't women have their dream represented? Maybe simply having a setting in gameplay settings of Probability of Female Kerbals with the default around 20 or 30 percent.

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Let's not get too far into the Kerbal Gender argument, because threads like that always get locked. But I know almost every woman/girl I've seen/heard/know that plays this game wants female Kerbals, and the argument usually goes something like this: "Kerbals represent the dream of human spaceflight in a super-optimistic way. Why can't women have their dream represented? Maybe simply having a setting in gameplay settings of Probability of Female Kerbals with the default around 20 or 30 percent.

Agreed, but I would like to make the case for a cut-down version of something like this:

dwarf-fortress-screenshot-6_24_2013-1_54_49-pm-cropped.png

Bear in mind I'm proposing a couple of sentences, no need for the full dwarf fortress wall of text. It's fluff gameplay-wise, but it does add to immersion.

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  • 2 weeks later...
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