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IVA Altimeter Needles Mixed-Up?


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I've recently bought the game, and been playing it for a few days, and there's something that's bothering me slightly - it appears as if the altimeter needles for the in-cockpit view are mixed up when compared to the instruments in real aircraft (which I used to fly).

As it's a three-needle altimeter, my understanding was that the thin needle with a triangle at the tip should represent 10,000s, the short fat needle should represent 1,000s and the other one should represent 100s.

In KSP however, it appears the long thin triangle-tipped needle moves the fastest, representing 100s, inconsistent with real-life altimeters.

The following URL has an example, which is showing an altitude of 960 (feet, in this case, but I presume the principle is the same for metres). The set of stripes visible between the hub and the '5' indicate that the altitude is below 10,000 feet.

http://www.m0a.com/wordpress/wp-content/uploads/2009/09/MidContinent_altimeter_mb.jpg

Am I missing something here? I couldn't find anything when searching about this, but it seems the needles should be reassigned unless there's some other reason for it.

To sum up:

[table=width: 500, class: grid, align: left]

[tr]

[td][/td]

[td]Real-Life Altimeter[/td]

[td]KSP Altimeter[/td]

[/tr]

[tr]

[td]"Plain" Needle[/td]

[td]100s[/td]

[td]1,000s[/td]

[/tr]

[tr]

[td]Short, Fat Needle[/td]

[td]1,000s[/td]

[td]10,000s[/td]

[/tr]

[tr]

[td]Long, Thin, Triangle-Tipped Needle[/td]

[td]10,000s[/td]

[td]100s[/td]

[/tr]

[/table]

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