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Doesn't this game support up to 4 GB of RAM?


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Hey everyone,

So I just realized something. I know that KSP is a 32-bit game, which means that it supports and can use up to and not over 4 gigabytes of RAM. However, on my machine, it isn't even using two. I always have CoreTemp running in the background, and it says that my RAM usage only goes up by just over a gigabyte, far short of the maximum of 4. Is there a way to make the game use up more of my RAM, and therefore run faster/smoother/whatever might happen? I have 6 GB in my machine, and most of it just sits idle while the game runs.

Edited by tstehler1
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The game only uses the RAM it needs. Performance issues are caused by the physics calculations, which is a function of your processor. You only ever need to worry about the RAM limit when you are loading lots of parts and textures. If you have a very low mod load, RAM usage is small.

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KSP currently cannot mutli-thread the physics, which is partly a Unity limitation. I suggest getting one that has very high clock speed PER core, NOT combined. I believe you can roughly estimate this by dividing clock speed by the number of threads (take into account processors that run multiple threads per core like an i7) you have.

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