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Oritz INC Kerbgon pack (WIP)


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Hi again! We at the Oritz INC team are creating a new modpack: The Kerbgon modpack! We are currently making a new fuel, and will have some other things in it. We are working hard on it, and will be here at the end of the month (which is our goal, a modpack a month). Any recommendations for it would be appreciated. Again, the fuel is very difficult to make, especially since we only have 1 person working on it, so please be patient. Thanks, and again, please give us recommendations.

We are making new engines, fuel, and fuel tanks, but we are currently using stock models. It can't be used as RCS, works best in space, and this fuel is a bit like xenon, but it takes longer to get rid of, and doesn't require electric charge. It is meant for space, mainly probes, but can be used for landers and ships. Shouldn't be used in atmosphere, and is very, VERY lightweight.

Safe flights!

This is free and unencumbered software released into the public domain.

Anyone is free to copy, modify, publish, use, compile, sell, or

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binary, for any purpose, commercial or non-commercial, and by any

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In jurisdictions that recognize copyright laws, the author or authors

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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,

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Edited by Oritz Incorporated
Got a license in, just in case.
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That issues are you having making fuel? Any normal fuel takes about 3 seconds to add, so Im assuming yours is somehow plugin driven and not kethane API based.

Nope! We are making the fuel from scratch. We are working hard on this, but it still is pretty hard. Our forum posts are going to be taken down because of a lack of license, so, contact us at oritzinc@gmail.com instead. But we will try to get a website.

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I'm not sure why making a custom resource (a fuel in this case) would violate any guideline or license?

Unless you're using someone elses resources (as in programming/dll/mod/materials/textures/models et al without permission, or in violation of the authors posted terms), plenty of mods already do this, even B9 has a custom compressed air resource?

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I'm not sure why making a custom resource (a fuel in this case) would violate any guideline or license?

Unless you're using someone elses resources (as in programming/dll/mod/materials/textures/models et al without permission, or in violation of the authors posted terms), plenty of mods already do this, even B9 has a custom compressed air resource?

Well, I don't know why either. Maybe this one will stay, they said the other would be taken down, so I assumed, this would too. We aren't using any other people's fuel or resources.

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A simple way to prevent forum posts being taken down by lack of a license is to have a license. There's a good guide you can read through here.

It also helps to get people interested if you have something to show like a work in progress screenshot or something.

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A simple way to prevent forum posts being taken down by lack of a license is to have a license. There's a good guide you can read through here.

It also helps to get people interested if you have something to show like a work in progress screenshot or something.

Ok, thanks. We will look into it, but I'm not sure why our old post will be taken down. But, the link you gave us says you can slap an All Rights Reserved somewhere, and says that can be a license. Is that true? Also, we aren't far enough in with the fuel to do a good WIP screenshot yet, but the fuel is almost done, we will show it off after we complete the fuel.

Edited by Oritz Incorporated
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All Rights Reserved is fine, there aren't any requirements for a particular kind of licence, just a licence (including abandonment terms would be considered nice, but are not a requirement).

I think if you have a mod with a plugin/.dll then you need to make the sourcecode available for viewing (specific details here), if applicable.

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All Rights Reserved is fine, there aren't any requirements for a particular kind of licence, just a licence (abandonment terms would be considered nice, but are not a requirement).

I think if you have a mod with a plugin/.dll then you need to make the sourcecode available for viewing (specific details here), if applicable.

Ok, thanks!

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I am extremely confused about what ever this is. I would recomend presenting your Mod in a fasion similar to how Sumghai does it, with a diagram, a road map, and conceptual work, and clearly stated purpose and description. This should include an justifiable answer to the question "why?" In addition to answering "what?" "Who?" "When?" Of course.

Starting strong and organized saves you time by not having 20 confused posts to read.

Edited by Read have Read
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I am extremely confused about what ever this is. I would recomend presenting your Mod in a fasion similar to how Sumghai does it, with a diagram, a road map, and conceptual work, and clearly stated purpose and description. This should include an justifiable answer to the question "why?" In addition to answering "what?" "Who?" "When?" Of course.

Starting strong and organized saves you time by not having 20 confused posts to read.

Well, our mod is in early stages of development, there's not enough to get screenshots and a bigger description.

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I too am a little confused. Are you intending to make new engines? Just new fuel types? Are you going to make new models or borrow the stock models? Are you going to be working with a plugin or using the stock modules and do some cfg work?

What we are trying to say is that this thread does not really have any useful information on it. People might be more interested if you presented what your actual plans are, you dont need pictures to start. As well if you present what your plans are, people may be able to give advice, coding tips, creative direction, etc.

For example adding in a new resource for usage really is just a few seconds and a couple of lines of work. If the engine is burning fuel to quickly then you need to tweak the engine CFG or tweak how much can fit in a normal tank. Both cases are also cfg work and are not really complex. That is not to discourage you, just saying that at this level of work there are not really pictures to add. So instead lay out what your new fuel has unique about it. Why would people want to use engines with this new fuel rather than stock or Kethane? Is there some special trait that allows it to perform better in one environment versus another? Can you also use it as an RCS propellant? These are the sorts of things that you can explain and diagram in order to raise interest and support without ever needing an in-game picture.

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I too am a little confused. Are you intending to make new engines? Just new fuel types? Are you going to make new models or borrow the stock models? Are you going to be working with a plugin or using the stock modules and do some cfg work?

What we are trying to say is that this thread does not really have any useful information on it. People might be more interested if you presented what your actual plans are, you dont need pictures to start. As well if you present what your plans are, people may be able to give advice, coding tips, creative direction, etc.

For example adding in a new resource for usage really is just a few seconds and a couple of lines of work. If the engine is burning fuel to quickly then you need to tweak the engine CFG or tweak how much can fit in a normal tank. Both cases are also cfg work and are not really complex. That is not to discourage you, just saying that at this level of work there are not really pictures to add. So instead lay out what your new fuel has unique about it. Why would people want to use engines with this new fuel rather than stock or Kethane? Is there some special trait that allows it to perform better in one environment versus another? Can you also use it as an RCS propellant? These are the sorts of things that you can explain and diagram in order to raise interest and support without ever needing an in-game picture.

We are making new engines, fuel, and fuel tanks, but we are currently using stock models. It can't be used as RCS, works best in space, and this fuel is a bit like xenon, but it takes longer to get rid of, and doesn't require electric charge. It is meant for space, mainly probes, but can be used for landers and ships. Shouldn't be used in atmosphere, and is very, VERY lightweight.

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We are making new engines, fuel, and fuel tanks, but we are currently using stock models. It can't be used as RCS, works best in space, and this fuel is a bit like xenon, but it takes longer to get rid of, and doesn't require electric charge. It is meant for space, mainly probes, but can be used for landers and ships. Shouldn't be used in atmosphere, and is very, VERY lightweight.

Sounds EXTREMELY cheaty,

2 questions? Is this based on anything in reality?

if not, Can you explain why if I'm going to use a cheaty fuel I don't just check the unlimited fuel check box instead?

Not meaning to put you down, I'm am serious about the questions.

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Sounds EXTREMELY cheaty,

2 questions? Is this based on anything in reality?

if not, Can you explain why if I'm going to use a cheaty fuel I don't just check the unlimited fuel check box instead?

Not meaning to put you down, I'm am serious about the questions.

The fuel is based on Argon, and this fuel is a bit cheaty, but we are trying to make it less cheaty. We are trying to make it like Argon, which is pretty light, and used for many things. And why you wouldn't use unlimited fuel is because that ruins the fun, this fuel is it's own special fuel, we are trying to make the game still fun and challenging, but still a bit easier to do things. Also, look at Hyperedit, why do you neeed anything when you can use that? Just like this answer: You can still have challenges when using this, and not just cheating your way into orbit. This doesn't have unlimited fuel, and people didn't like the modded stock parts we had, so we decided to do custom fuel. Looks like this may not be as happily accepted then we thought though.

Edited by Oritz Incorporated
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The fuel is based on Argon, and this fuel is a bit cheaty, but we are trying to make it less cheaty. We are trying to make it like Argon, which is pretty light, and used for many things. And why you wouldn't use unlimited fuel is because that ruins the fun, this fuel is it's own special fuel, we are trying to make the game still fun and challenging, but still a bit easier to do things. Also, look at Hyperedit, why do you neeed anything when you can use that? Just like this answer: You can still have challenges when using this, and not just cheating your way into orbit. This doesn't have unlimited fuel, and people didn't like the modded stock parts we had, so we decided to do custom fuel. Looks like this may not be as happily accepted then we thought though.

No, I don't mean to imply that... I personally take 2 approactes to the game,

MOAR realism! Deadly Reentry, and Lifesupport mods, and damn you kethane be more realistic.

or

eef it all! Hyperedit and Unlimited Fuels.

And so I personally wouldn't go in between but that doesn't mean others shouldn't.

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We are making new engines, fuel, and fuel tanks, but we are currently using stock models. It can't be used as RCS, works best in space, and this fuel is a bit like xenon, but it takes longer to get rid of, and doesn't require electric charge. It is meant for space, mainly probes, but can be used for landers and ships. Shouldn't be used in atmosphere, and is very, VERY lightweight.

Now, how hard would it have been to put that in your first post so we had some idea of what you were planning?

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Now, how hard would it have been to put that in your first post so we had some idea of what you were planning?

It was early in development, we were still trying to make it... we also didn't know what exactly we wanted to do, we knew we wanted to make a fuel, but we didn't know what kind.

Edited by Oritz Incorporated
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