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Oritz INC Kerbgon pack (WIP)


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It was early in development, we were still trying to make it... we also didn't know what exactly we wanted to do, we knew we wanted to make a fuel, but we didn't know what kind.

Ah I think I am beginning to understand. To be clear no one here is trying to discourage or give you a hard time, your approach is just highly contrary to what most people do. Usually at the stage of development you are in you would not even bother to make a post at all unless you felt your own interest in the project fading and wanted to see if anyone else was interested in the concept.

As it stands the reason why you would put in your original post the stuff about what you are planning is because now someone would have to read through to page 3 just to find out what you are intending to do. Even if it is a sort of rough draft with a lot of details missing, you should still always put a description of what you intend your mod to do in the first post.

Now having said that I think that you need to address some things. Making an argon-like fuel for use with probes is a nice idea, but you need to balance it out. One way to make it less cheaty is to bring back energy requirements. In fact I would even say make the power requirements higher than for the xenon ion engines. The logic here is that since it is lighter, for the same total mass you can have more fuel. However also because it is lighter, at the same particle acceleration the force would be significantly lower (in fact, about 1/3 of a xenon engine if everything else is constant like fuel flow etc.). So crank up the power generation to justify still having reasonable thrust. With this your fuel would now be a design choice between less power needs but less fuel / ISP, versus more power needs but more fuel / longer ISP. In some designs the latter may be easier to do, and thus still delivers your goal of making the game easier in some aspects, but without being a total cheat fuel.

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Just FYI, argon is not used in any application as a fuel, is main used for metal working, to void the workspace of oxygen. Its not a very good fuel choice in real life, as it burns kinda like oxygen, very erradic and its burnt rate of expansion is very poor....not that any of that should make a lick of difference using it as fuel for KSP, just throwing it out there.

Also I would agree with some of the previous posts...you need to try and maintain some balance if you want this well recived by the community.

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Ah I think I am beginning to understand. To be clear no one here is trying to discourage or give you a hard time, your approach is just highly contrary to what most people do. Usually at the stage of development you are in you would not even bother to make a post at all unless you felt your own interest in the project fading and wanted to see if anyone else was interested in the concept.

As it stands the reason why you would put in your original post the stuff about what you are planning is because now someone would have to read through to page 3 just to find out what you are intending to do. Even if it is a sort of rough draft with a lot of details missing, you should still always put a description of what you intend your mod to do in the first post.

Now having said that I think that you need to address some things. Making an argon-like fuel for use with probes is a nice idea, but you need to balance it out. One way to make it less cheaty is to bring back energy requirements. In fact I would even say make the power requirements higher than for the xenon ion engines. The logic here is that since it is lighter, for the same total mass you can have more fuel. However also because it is lighter, at the same particle acceleration the force would be significantly lower (in fact, about 1/3 of a xenon engine if everything else is constant like fuel flow etc.). So crank up the power generation to justify still having reasonable thrust. With this your fuel would now be a design choice between less power needs but less fuel / ISP, versus more power needs but more fuel / longer ISP. In some designs the latter may be easier to do, and thus still delivers your goal of making the game easier in some aspects, but without being a total cheat fuel.

Alright, thanks.

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Just FYI, argon is not used in any application as a fuel, is main used for metal working, to void the workspace of oxygen. Its not a very good fuel choice in real life, as it burns kinda like oxygen, very erradic and its burnt rate of expansion is very poor....not that any of that should make a lick of difference using it as fuel for KSP, just throwing it out there.

Also I would agree with some of the previous posts...you need to try and maintain some balance if you want this well recived by the community.

Ok, thanks for the info.

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