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Making an engine


Vordrak

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Hi,

I am making an engine. I have made the model .dae, texture and .cfg. However, when I turn it on although thrust goes up to maximum, it does not move.

I believe I am lacking a thrust vector. How do I add that in Blender? Do I put it by itself, under the main mesh or the collision mesh? I used an empty single arrow but it does not seem to work.

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Easy fix...get Unity and do a proper setup for the part...

First off .dae is outdated format.. ,mu is the way to go.

http://forum.kerbalspaceprogram.com/threads/26118?p=343215&viewfull=1#post343215

the EmptyGameObject that you name 'thrustTransform' has to be faced like this...thrust is in direction of Z+, also make sure its is OUTSIDE of any colliders, as these will block thrust and make the engine worthless too (took me a bit to figure that out when i first tried engines.

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