WaRi Posted October 14, 2013 Share Posted October 14, 2013 I was thinking how to implement economy in the game.And I realize that cant be done in the traditional way (like rollercoaster tycoon) because if you spend all your money in a mission and the mission fails your space program is screwed beyond salvation.So I think the best way to implement economy in the game is this way:-You have a budget and you can build anything you want within that budget. So you can make as many ships as you want but none of your ships can exceed your budget.-Then you have missions like (suborbital flight, achieve orbit, land in X planet, etc...). You only have missions that can be done within your budget.-If you choose to play a mission, when you complete it you gain a bigger budget and unlock new mission.This way you never run out of money and the player can alternate between science missions and money missions. (or bout at the same time)Bigger budget = Bigger ships = Bigger missions = Bigger science.Sorry for my bad English.Tnks Link to comment Share on other sites More sharing options...
UbioZur Posted October 14, 2013 Share Posted October 14, 2013 Looking the thread because there is a current discussion about it already in progress: http://forum.kerbalspaceprogram.com/threads/52543-For-22-Component-costIt has also be confirmed that it will be there for the final career mode, which is not yet. Link to comment Share on other sites More sharing options...
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