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Design principals of the science system


i.be.Reese

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The other day someone posted to reddit the idea that the science system would be better if part unlocks were tied to accomplishments (e.g. better jets after breaking the sound barrier, etc.). One of the comment threads turned into a pretty interesting discussion of the underlying game design principals behind the decision to model science as a generic currency. Since this debate comes up on the forums pretty often, thought I would link to the thread:

http://www.reddit.com/r/KerbalSpaceProgram/comments/1ocy0t/generic_science_currency_no_how_to_science/ccr3cuo

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