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Not enough electric charge even when there should be enough?


Andrew Hansen

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Hey everybody,

This is my first thread on the KSP forums. I'd just like to ask about something weird that's been happening lately to me, and what mods you guys think could be causing it. Below is a screenshot:

ksp_bug.png

As you can see, I clearly have enough electric charge, but when I right-click on the module, it says I don't. And just like when you normally run out of electric charge, I can't control my vessel at all. (By the way, the only reason it shows some electric charge was used was because SAS was on and was sucking up a bit of power).

Anyway, I have quite a few mods installed, so I'm going to attempt to only write the ones down that I think could be related to the problem.

I have:

  • Universe Replacer
  • FAR
  • Ioncross Crew Support
  • B9 Aerospace
  • Deadly Reentry

Even some of these I really doubt, like B9 Aerospace, FAR, and Deadly Reentry. I've tried removing one at a time Universe Replacer and Ioncross Crew Support, and each time the problem didn't happen. But then again, I still haven't figured out how to successfully reproduce it each time. One thing I should mention is that KSP is using about 5 gigabytes of RAM, and crashes because of that sometimes. When I remove Universe Replacer, then it works great (because it uses less RAM). But I just don't think that "not enough electric charge" could be related to the amount of RAM.

Thanks in advance for your help!

UPDATE: I think the problem only happens when I use a probe core for control... if that means anything.

Edited by Andrew Hansen
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It's definitely a stock KSP problem, and happens with alternator-equipped engines that are fired at a throttle where they are running, but not generating enough power in absence of other power production sources.

The easiest way to notice it is by using a jet engine with a probe core. If you don't set the throttle to at least 1/3rd before starting the engine, your probe core will deactivate despite there being power everywhere, because the jet will not rev up sufficiently to start producing power.

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It's definitely a stock KSP problem, and happens with alternator-equipped engines that are fired at a throttle where they are running, but not generating enough power in absence of other power production sources.

The easiest way to notice it is by using a jet engine with a probe core. If you don't set the throttle to at least 1/3rd before starting the engine, your probe core will deactivate despite there being power everywhere, because the jet will not rev up sufficiently to start producing power.

That makes total sense... I was doing just that! I'm just wondering... is this bug already reported? If not, I'll make it happen on stock KSP and then report it.

EDIT: Or maybe it'll be fixed once 0.22 comes out. I'll wait.

Edited by Andrew Hansen
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