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Two Separate Joysticks?


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Hey everyone,

So recently, I had this weird idea.

Right now, my joystick/control setup is the Saitek X52 Pro (see it!), which is a pretty darn good controller. However, I also have an old Logitech Attack 3 lying around (see it!), which I would like to use as an RCS controller. However, when I tried to map the axes accordingly, I had trouble. When I moved the Atk3's Y-axis, the game thought I was moving the X52. No matter what I did with the Atk3, it replaced my command with the one corresponding to the X52.

I was wondering if anyone knew of a fix for this. There may not be one, I have no idea. Let me know if you can help me out. Thanks!

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  • 1 year later...

I bought a "trust" "predator" very cheap (£3.75) from a second hand store and liking the idea of having two joysticks, got a Thrustmaster T16000 as it is ambidextrous so can be used left handed. The Thrustmaster was defiantly worth the money as it is much smoother and accurate but I too found that the joysticks were mirroring each other even though KSP labelled the joysticks differently in set up.

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Hey everyone,

So recently, I had this weird idea.

Right now, my joystick/control setup is the Saitek X52 Pro (see it!), which is a pretty darn good controller. However, I also have an old Logitech Attack 3 lying around (see it!), which I would like to use as an RCS controller. However, when I tried to map the axes accordingly, I had trouble. When I moved the Atk3's Y-axis, the game thought I was moving the X52. No matter what I did with the Atk3, it replaced my command with the one corresponding to the X52.

I was wondering if anyone knew of a fix for this. There may not be one, I have no idea. Let me know if you can help me out. Thanks!

This will likely be fixed in 1.0. Harvester said it will support 11 joysticks.

He then added more information in last weeks devnotes about the input overhaul.

By the way, if anyone has 11 working joysticks, please raise your hand, I'm really interested.

Edited by Alshain
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This will likely be fixed in 1.0. Harvester said it will support 11 joysticks.

He then added more information in last weeks devnotes about the input overhaul.

By the way, if anyone has 11 working joysticks, please raise your hand, I'm really interested.

This is what having a hellish working schedule does to you, you forget to look up devnotes. Thanks for this.

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I mapped one of the joystick side hat's to IJKL and the throttle side index-switch for HN using the control software, this let me right thumb the translations and hit forward/backward with my left index finger

This was previously on an X45 though (R.I.P you glorious desk real estate stealing beast), I'm assuming this will still work with the X52 (probably better if the layout was improved).

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…each with up to 20 axes. I'm reeeally hoping that's simply the default maximum supported by their input method, rather than some upper limit they chose to spend development effort kludging in.

Does it matter? There aren't that many controls that you can map an axis to in KSP, and good luck finding a flight stick or gamepad with 20 axes.

Edited by Alshain
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Does it matter? There aren't that many controls that you can map an axis to in KSP, and good luck finding a flight stick or gamepad with 20 axes.

Exactly. Although hat switches currently map to axes, not buttons (at least on my controllers), so there is some call for having an "axis" map to a pair of discrete commands.

Edited by pincushionman
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