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tech tree and science points pacing


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I would recommend making the science units a one time only use device.. for example the specimen container, once opened to an environment will generate a report and then be unusable. the specimen inside is now affected by that one environment and exposing it to others would do nothing but taint the integrity of your experiment. reusable experiments in a flight would be limited to crew reports so the player now has to design flights for specific missions rather than gaining max science points in their first three or four flights.

otherwise it looks great, I will look forward to seeing it :)

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That was what i figured they did. Though i would still recommend they render the device inert after first use for the sake of padding out the career mode a tad.

there is loss from sending data via antenna but how is that loss calculated? is it a percentage based on distance or a static number?

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