passinglurker Posted August 5, 2014 Share Posted August 5, 2014 I've seen so many mods get sold or support for them stop because everyone wants free stuff and they just don't care about making donations to the awesome people who create them. What's more common is the owner of say, KSP buys the licenses and rights for KAS and sells them as say an expansion pack. That's what I meant anyway. Should have clarified. Hate games like that. That's why I don't play WoW, not that I'm into it anyway.Yes that does make a more acceptable scenario. Definitely better than permitting the monetization of mods. As nice as the sentiment of creating some sort of mandatory pay wall or free to play model to support the mod author may seem we've seen that this ultimately just results in the sort nickle and diming malarky we get from mobile games becoming the norm to the point that the offered works stop being fun. Link to comment Share on other sites More sharing options...
rowns Posted August 5, 2014 Share Posted August 5, 2014 Does this mod still works? Link to comment Share on other sites More sharing options...
Damaske Posted August 5, 2014 Share Posted August 5, 2014 Does this mod still works?Do you even read the last two or three pages of a thread before you post? No? well then there is your simply short and can't be bothered to look myself answer. I suggest taking the time to look a the last THREE pages of a thread as with the VERY first post to see if a mod works. Don't be lazy and make someone else do your work for you. Link to comment Share on other sites More sharing options...
JeffersonFlight Posted August 5, 2014 Share Posted August 5, 2014 Today I spent all day trying to figure it out. I reinstalled everything over and over again. 3-4 times I did this, each time trying a new approach trying to attribute it to one of the many mods I have: that at when it occurred to me. Is it possible that one of my downloads was corrupted? So I redownloaded everything I had and tried it one more time with no avail. I thought well, I have everything backed up on my computer and I don't have anything. To loose. This is like the only game that in really play, everything else is schoolwork for college. So I reinstalled window and gues what! It worked after te downloading everything again! So excited now! I'm attributing this to some system corruption, cause whatever it did, my touch screen doesn't go in and out after waking from sleep mode. Thanks for the great work JeffersonFlight!I mean come on! What are the chances a system instability only affected one single mod! Phew!I'm glad to hear its working A few other had system specific erros that were preventing it from fully functioning which is really strange. I'm not compiling with any special dependency that I know of. I have wondered if it could be something like that but I'm not really sure.That seems to've gotten it working! Thanks so much!Now to install Karbonite and OKS. An embarassment of riches around here. Thanks again for all the hard work!Glad to hear its working, Its definitely a must have when using mods like that. I love the Rovers you can build with KAS. I'm working on a new Pod and a few new KAS containers and cargo bays that will have out of the box support for KAS and Karbonite. One thing I notice people have wanted is a Container for transporting multiple rovers.Does this mod still works?In short yes it does with unofficial patches/fixes. I would look at the previous page and in my sig for proper installation guide. Link to comment Share on other sites More sharing options...
spookydonut Posted August 5, 2014 Share Posted August 5, 2014 I vote JeffersonFlight take over KAS. Link to comment Share on other sites More sharing options...
smart013 Posted August 5, 2014 Share Posted August 5, 2014 I vote JeffersonFlight take over KAS.I would think that majiir (and / or KospY) have the only relevant "votes" in this question. Link to comment Share on other sites More sharing options...
sp1989 Posted August 5, 2014 Share Posted August 5, 2014 I would think that majiir (and / or KospY) have the only relevant "votes" in this question.I agree but I think that a MOD as important as KAS needs to be properly maintained or redone in some way. Because it's hard to imagine atleast at this point for me KSP without KAS. I don't think proper bases and colonization can be done without it. So decisions need to be made. Link to comment Share on other sites More sharing options...
spookydonut Posted August 5, 2014 Share Posted August 5, 2014 I would think that majiir (and / or KospY) have the only relevant "votes" in this question.Given that majiir hasn't done anything for KAS in a long time he obviously doesn't care. Link to comment Share on other sites More sharing options...
Neowulf Posted August 5, 2014 Share Posted August 5, 2014 I agree but I think that a MOD as important as KAS needs to be properly maintained or redone in some way. Because it's hard to imagine atleast at this point for me KSP without KAS. I don't think proper bases and colonization can be done without it. So decisions need to be made.Given that majiir hasn't done anything for KAS in a long time he obviously doesn't care.Community desire cannot override the license. Infact in this case Majiir can't even override the license.Literally the only thing the community could do without the copyright holder's (by the license: Kospy, Winn75, and zzz) input is recreate KAS from scratch. New models, textures, and plugin. It would require a talented programmer and a lot of hard work, but the fear of loss driving this call to "take KAS from Majiir and give it to someone who would update it" would be minimized. Link to comment Share on other sites More sharing options...
JeffersonFlight Posted August 5, 2014 Share Posted August 5, 2014 Community desire cannot override the license. Infact in this case Majiir can't even override the license.Literally the only thing the community could do without the copyright holder's (by the license: Kospy, Winn75, and zzz) input is recreate KAS from scratch. New models, textures, and plugin. It would require a talented programmer and a lot of hard work, but the fear of loss driving this call to "take KAS from Majiir and give it to someone who would update it" would be minimized.I'm just happy we are able to update it to a working state. I really enjoy helping people and how awesome this community is Link to comment Share on other sites More sharing options...
Damaske Posted August 5, 2014 Share Posted August 5, 2014 I can not believe that you are crying for someone to take over this mod. The current mod is working for 32bit with 3rd party workarounds. The main holder of this mod's updates (for this moment) is Majiir and he can not dedicate his time to this due to real life, and some people just can not understand that web live aka online stuff do not take over when real life needs attention. I DO PUT MYSELF IN WITH THIS as there are times that I can not pull myself away from a Game, or a chat room to take care of real life stuff. I for one do not think that the current issues the are fixable thru 3rd party workaround warrant a mod update overtake. Please just sit back relax and wait for an offical update from the current mod updater majiir. Link to comment Share on other sites More sharing options...
spookydonut Posted August 5, 2014 Share Posted August 5, 2014 Community desire cannot override the license. Infact in this case Majiir can't even override the license.Literally the only thing the community could do without the copyright holder's (by the license: Kospy, Winn75, and zzz) input is recreate KAS from scratch. New models, textures, and plugin. It would require a talented programmer and a lot of hard work, but the fear of loss driving this call to "take KAS from Majiir and give it to someone who would update it" would be minimized.Majiir is the entire reason why it has a stupid license, the original author wanted to use GPL and majiir talked him out of it. Link to comment Share on other sites More sharing options...
mostlydave Posted August 5, 2014 Share Posted August 5, 2014 I can not believe that you are crying for someone to take over this mod. The current mod is working for 32bit with 3rd party workarounds. The main holder of this mod's updates (for this moment) is Majiir and he can not dedicate his time to this due to real life, and some people just can not understand that web live aka online stuff do not take over when real life needs attention. I DO PUT MYSELF IN WITH THIS as there are times that I can not pull myself away from a Game, or a chat room to take care of real life stuff. I for one do not think that the current issues the are fixable thru 3rd party workaround warrant a mod update overtake. Please just sit back relax and wait for an offical update from the current mod updater majiir.No one is "crying" we're asking for somthing like http://creativecommons.org/licenses/by-sa/3.0/ that would allow ongoing maintenance while still giving credit to the original authors. majiir asked for someone to seriously take over a few pages ago, why not change the license and let whoever wants to contribute? Link to comment Share on other sites More sharing options...
JeffersonFlight Posted August 5, 2014 Share Posted August 5, 2014 No one is "crying" we're asking for somthing like http://creativecommons.org/licenses/by-sa/3.0/ that would allow ongoing maintenance while still giving credit to the original authors. majiir asked for someone to seriously take over a few pages ago, why not change the license and let whoever wants to contribute?Ya something like that would be cool were we could build on the awesome foundation KAS has. At lease we can update it to work though for now, KSP wouldn't be the same for me if I didn't have KAS. Link to comment Share on other sites More sharing options...
Neowulf Posted August 5, 2014 Share Posted August 5, 2014 Majiir is the entire reason why it has a stupid license, the original author wanted to use GPL and majiir talked him out of it.So track Kospy down and talk him back into it. Link to comment Share on other sites More sharing options...
Vespene Posted August 5, 2014 Share Posted August 5, 2014 Just coming back to KSP after a few months break, I was about to finally give this mod a shot. This is a real bummer and I hope it hasn't been abandoned. Already had a bunch of builds in my head that would need KAS. Link to comment Share on other sites More sharing options...
Master Tao Posted August 5, 2014 Share Posted August 5, 2014 Vespene,Using JeffersonFlight's rebuild, KAS does seem to work even on my Mac. He's linked to the fixes just three posts up.Majiir will hopefully be back, but he's been busy in real life and distracted by other mods. Link to comment Share on other sites More sharing options...
Vespene Posted August 5, 2014 Share Posted August 5, 2014 Awesome!Will try this as soon as I get home. Special thanks to Jefferson for putting this fix together and Majir for opening up support.Now if I could just get better atmospheres, hot rockets and habitats working, I'll be in KSP heaven! Link to comment Share on other sites More sharing options...
OmegaMan Posted August 6, 2014 Share Posted August 6, 2014 So I was screwing around building a mun base. I am using KAS on 24.2 64bit with 64bit recompiled kas.dll (https://www.dropbox.com/s/4kaie9rnpi...64bit_24_2.zip by JeffersonFlight )So I was thinking it would be great if I could use KAS to link station modules together with big Tubes (like the Fuel Line) using something like the stock Clamp-o-tron (renamed SpaceBase connector). You grab the end of the Clamp-o-tron and link to another look alike Clamp-o-tron. This creates a fat 1 meter tube between station parts.I can copy the fuel pipe fitting and rename the part and change the config so it creates a fat station tube with anew station texture.OK BUt I was trying to use a Clamp-o-tron model and when I use and select link. the tube link appears in the middle of the floor / ground about 2 meters in front of the kerbal and wont link with other Clamp-o-tron. I am guessing there are offsets for this in the config file but not sure were to go at this point. Asking anyone if they know so I dont spend hours working on it especially if wont work Link to comment Share on other sites More sharing options...
Stevie_D Posted August 6, 2014 Share Posted August 6, 2014 (edited) RoverDude's MKS Kolonization Mod allows you to do just that. Even if you dont use his parts, there's a hub to hub "flexitube" link connector that you can use to attach base modules together, just like KAS fuel lines. It requires KAS as you'd expect, so you're already halfway there.It also has the added bonus of meaning you dont have to line up new base parts exactly in order to connect them. Edited August 6, 2014 by Stevie_D Link to comment Share on other sites More sharing options...
JeffersonFlight Posted August 6, 2014 Share Posted August 6, 2014 RoverDude's MKS Kolonization Mod allows you to do just that. Even if you dont use his parts, there's a hub to hub "flexitube" link connector that you can use to attach base modules together, just like KAS fuel lines. It requires KAS as you'd expect, so you're already halfway there.It also has the added bonus of meaning you dont have to line up new base parts exactly in order to connect them.Beat me to it MKS --> http://forum.kerbalspaceprogram.com/threads/79588Karbonite--> http://forum.kerbalspaceprogram.com/threads/89401If all you wanted was the tubes I'm sure it wouldn't be to hard to take just those out. In my opinion for building bases and mining MKS + Karbonite is the way to go. Link to comment Share on other sites More sharing options...
FreakyCheeseMan Posted August 6, 2014 Share Posted August 6, 2014 Okay, stupid question time... how do I install the 64 bit fix? I've tried un-zipping it in my Kerbal directory, moving the resulting folder into GameData, and moving the KAS folder inside *that* folder into GameData, none of which has had any effect. (This is probably a general issue with my lack of understanding of how mods work, more than KAS, but the help is really appreciated.)Linux, 64-bit, got a bunch of other mods working. Link to comment Share on other sites More sharing options...
Umbrae Posted August 6, 2014 Share Posted August 6, 2014 (edited) I've tried un-zipping it in my Kerbal directory, moving the resulting folder into GameData, and moving the KAS folder inside *that* folder into GameData, none of which has had any effect. Strike that reverse it...Install KAS into gamedata as normal. Then move the unzipped fix into the gamedata folder and overwrite anything. It is basically only a single file replacement, but you need to copy the fix over last. keep following the folders in the zip, you will find it is just one .dll, if all else fails, follow the same path in the kas folder, and replace the file directly. Edited August 6, 2014 by Umbrae Link to comment Share on other sites More sharing options...
PineApplePotatoe Posted August 6, 2014 Share Posted August 6, 2014 jeff you saved my ksp life time to make ALOT more videos montages and stuff thank you!!!!!#@#QWE$%ERYTQWEETHGBRDT %^&^$%@##!#$%^&*(&^%$#@!#$%^& Link to comment Share on other sites More sharing options...
JeffersonFlight Posted August 6, 2014 Share Posted August 6, 2014 Okay, stupid question time... how do I install the 64 bit fix? I've tried un-zipping it in my Kerbal directory, moving the resulting folder into GameData, and moving the KAS folder inside *that* folder into GameData, none of which has had any effect. (This is probably a general issue with my lack of understanding of how mods work, more than KAS, but the help is really appreciated.)Linux, 64-bit, got a bunch of other mods working.If what Umbrae suggested isn't enough here is a post containing a brief tutorial I made on installing KAS and the fix.http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System-%28KAS%29-0-4-7-Pipes-as-fuel-lines-and-even-fewer-explosions%21?p=1329791&viewfull=1#post1329791jeff you saved my ksp life time to make ALOT more videos montages and stuff thank you!!!!!#@#QWE$%ERYTQWEETHGBRDT %^&^$%@##!#$%^&*(&^%$#@!#$%^&Happy to hear Link to comment Share on other sites More sharing options...
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