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so career mode....again


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i am fixed to the new career mode (liek most of us I guess)

but i am having a lot of problems getting my rockets to stabilize.

i am not the greatest pilot but still, it never was that hard.

a nice orbit or a steady, stable ascending arc is something i am just struggling with.

even the first winglets and such wont help me much.

any advice ? (except "keep practicing" ) ?

thx in advance

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well, dont let your center of mass sit too far from the thrust, a slight imbalance of thrust due to rounding off errors accumulates a lot more pronouncedly because of the moment the unbalanced force produced is proportional to the perpendicular distance between the force and the center of mass

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keep practicing :)

More seriously, why dont you show us a specific craft and tell us how it misbehaves?

i am at work and dont have access. and didnt make screenshots in .22 yet.

but since you start out with the medium girder (truss ?? ) i built a 4 stage rocket (yeah I unlocked the first decouplers already)

stages are

pod with chutes and stuff

small engine for orbital maneuvers

somewhat larger stage with the second "larger engine" you get

larger stage , with 4 trusses and the same engine on each truss

and a center engine , so 5 engines for the first stage, each with exact the same fuel amount.

the rocket starts to tumble as soon as I start my gravity turn at about 10k altitude.

like the control is just over-reacting.

i start SAS as soon as I launch. withiut it, tzhe whole rocket starts spinning and becomes uncontrollable like seconds after llaunch.

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The second engine you get has thrust vectoring, the first doesn't. If you're sticking five engines on one stage I'd advise only having thrust vectoring enabled on the centre one. Either use the non-vectoring engine for the outer 5, or disable vectoring on them with an action group. Should help stability loads.

If you've got the second set of fins, use those too. The first ones aren't controllable.

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*havent actually started playing 0.22 yet so pinch of salt required*

Struts to hold those engines in place, best bet would be to have 1 stage per engine until you have the bi- tri- quad-couplers avalible.

your centre of mass should be above your thruster, make sure you have enough gimbling engines to provide control!

what stage are you at at the tumble, the gravity turn is clearly triggering it, which isn't suprising (drag on the front of the craft pushing it down) so perhaps a slower turn, just moving 5degress beyond the prograde vector might help. i'm guessing you are still in the first stage?

@Seret: i'd think if it was tumbling there was insufficent thrust vectoring? too much tends to create oscilations (not sure how the new new new SAS copes with that mind)

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*havent actually started playing 0.22 yet so pinch of salt required*

Struts to hold those engines in place, best bet would be to have 1 stage per engine until you have the bi- tri- quad-couplers avalible.

I totally agree. If struts are not unlocked yet, keep the rocket small and go for some easy science points. To get the most out of each experiment, stack up on science gadgets. Using e.g. 4 will give you 4 x science points for the same achievement.

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