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Science trade


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In game we can earn @science@, so we can unlock new parts.

But when we do bad flyes and crashes it seems to be a lot of died kerbals and ships.

My suggestion is next.

To buy ship parts from the MONEY,

which we can get by SELLing science.

So we have to choose, earning a science to unlock parts, or sometimes sell the science to buy parts for building ships to do science.

This makes the game more interesting because you cannot always burn ships and people.

You need to try to do carefull flyights and return kerbals back.

Its a very pity that kerbals "stupidity" doesnt claim a "torgue" when SAS is active.

If less "stupidity" then more torque we have, more stable fly with ship we have.

"Courage" should results on when kerbanauts are tired.

Have developers same thoughts about this?

In the suggestion list there is no something about buying parts for money

and about stupidity and courage activity on the ship.

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limited cash and proper costing of parts is definately going to happen, dont know how they'll sort income out. i would imagine you get a upfront payment for a mission that is just enough to cover costs and then a reward for completing it - perhaps some other sources of income will come our way too. wait and see :)

the crew properties currently have no use - but either they will have a use, or they will be got rid of. they are definately looking at "training" your kerbanauts - if thats ground based or reward for successly flight based we dont know at the moment. also impacts we dont know - i would imagine stupidity will effect EVA based stuff, so a really stupid one will fix a wheel such that it'll break in 2 minutes, and a smart one it will be good as new. courage i would suspect to be the opposite of panic :) so if something breaks a low courage kerb may not respond for 5 minutes or something, while a high courage will respond better? wait and see. :)

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