xxfallacyxx Posted October 18, 2013 Share Posted October 18, 2013 Greetings all. Finally picked up my copy of KSP via steam and I've been playing as much as possible in my spare time. For now, vanilla KSP will do, but I see the modding community will be strong with this game. I've been browsing the forums a little bit and like the set up, especially the mission threads, reminds me of car build threads on the other forums I browse. Link to comment Share on other sites More sharing options...
7499275 Posted October 18, 2013 Share Posted October 18, 2013 Welcome! Glad you have bought your game and have became addicted to it as most of us have haha! Good luck with your launches! See ya around. Link to comment Share on other sites More sharing options...
Hallofo Posted October 18, 2013 Share Posted October 18, 2013 You have a good plan. Make sure you get good and hooked with "vanilla" first, then you can REALLY appreciate the mods. Welcome aboard! Link to comment Share on other sites More sharing options...
xxfallacyxx Posted October 19, 2013 Author Share Posted October 19, 2013 I'm already hooked. Just sent my first Mun lander and got a whopping 500 science from the mission. Now to go "research" more parts. In all I have to say the career mode is better than sandbox for rocket building concepts. Sandbox I just kind of picked the biggest and most expensive parts to put together, but with the limited parts selection found in career mode I feel I'm making better use of the parts themselves. Link to comment Share on other sites More sharing options...
Xacktar Posted October 20, 2013 Share Posted October 20, 2013 Welcome aboard!Just remember, when all else fails, add more struts. Link to comment Share on other sites More sharing options...
astropapi1 Posted October 20, 2013 Share Posted October 20, 2013 Just remember, when all else fails, add more struts.And boosters, don't forget boosters. Welcome aboard, Fallacy. Link to comment Share on other sites More sharing options...
SRV Ron Posted October 20, 2013 Share Posted October 20, 2013 Career Mode forces you to start simple. But, even with Sandbox, start out small and simple. Even with Nova Punch mods, which has some huge tanks and engines, it comes with a balanced set of small items that will place a Stayputnik into Mun orbit and return. Link to comment Share on other sites More sharing options...
astropapi1 Posted October 20, 2013 Share Posted October 20, 2013 As a first mod, you might want to check the Kerbal Engineer Redux.At first, the numbers will seem a little overwhelming, but once you get the hang of it, it's easy as pie. After all, you're doing rocket science. There's two basic things you want to learn:TWR- The Thrust To Weight ratio. >1, your rocket will go up. =1, your rocket will hover on the pad. <1, your rocket won't even take off.Delta V- Literally, change in velocity. In KSP it's measured in m/s, and you need ~4550 to orbit Kerbin. Also, watch Scott Manley's tutorials. He taught orbital mechanics to the great majority of the KSP community. Link to comment Share on other sites More sharing options...
Rainbowtrout Posted October 20, 2013 Share Posted October 20, 2013 Welcome to addiction! Soon, you will lose all contact with the outside world as you continuously play KSP, in hope that you will meet a Kerbal. That hasn't happened yet, has it? Link to comment Share on other sites More sharing options...
3mon Posted October 20, 2013 Share Posted October 20, 2013 ...Not to mention the loss of totally overrated hours of sleep Link to comment Share on other sites More sharing options...
xxfallacyxx Posted October 22, 2013 Author Share Posted October 22, 2013 As a first mod, you might want to check the Kerbal Engineer Redux.At first, the numbers will seem a little overwhelming, but once you get the hang of it, it's easy as pie. After all, you're doing rocket science. There's two basic things you want to learn:TWR- The Thrust To Weight ratio. >1, your rocket will go up. =1, your rocket will hover on the pad. <1, your rocket won't even take off.Delta V- Literally, change in velocity. In KSP it's measured in m/s, and you need ~4550 to orbit Kerbin. Also, watch Scott Manley's tutorials. He taught orbital mechanics to the great majority of the KSP community. Will look into that, as sometimes I feel the info available for a "space faring race of kerbals" is somewhat poor concerning their own spaceship design haha. ...Not to mention the loss of totally overrated hours of sleep Whoa whoa whoa, let's not talk crazy here! Link to comment Share on other sites More sharing options...
xxfallacyxx Posted October 22, 2013 Author Share Posted October 22, 2013 So here's a brief glimpse into my current space program:-Jebediah on a low-orbit science mission. Currently holds record for highest altitude manned flight. After that successful science mission, I had unlocked enough parts to make a Munar lander possible, albeit only remote control. One of the highlights of the mission, aside from the loads of science, was watching Kerbin eclipse the sun.And here's a shot of my next remote science mission, planned close encounter with Eve:-Leaving Kerbin behind. Going to be a lengthy flight before it comes close to Eve. That launch taught me that my current "lifter" design for launch to initial orbit needs to be improved so ships can carry more fuel into space. That or I need to begin training myself on use of docking ports and orbital rendezvous. Link to comment Share on other sites More sharing options...
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