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List of ideas for suggestions


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Hello

With .22 I got hooked again and spent hours already gathering Res.Points and while playing, several ideas crossed my mind.

I did a quick check if they were on the "already suggested" or the "things not to suggest" list but did not find them (again, was a quick check) so here I go:

For science:

- Cameras for taking pics or filming stuff. That way one could map out space bodies or film things.

- robotic arms. Great tools for gathering samples on unmanned vehicles (Which I use a lot, I like to keep my kerbals safe until I have stable builds :)) and could have another use: grapping other vehicles. Why that? Sometimes, ships get stranded in an orbit somewhere with no docking moduls. With an arm you could grab them and pull them, for example into a lower orbit.

- I know, alien civilisations wont be in the game, but how about alien lifeforms? Could be simple ones like plants or bacteria, one would need gear to catch or gather them, they could be breed (maybe) and introduced into other bioms to study how they behave ("Ok, bringing this water-based plant into the desert might not have been such a great idea...")

- A list of things you have researched already, like an archive or database

- Cars. Seriously, the Kerbals have (crude) spaceflight but to get to the wheel it takes ages? :) I know that its about exploring space, but since you get research for studying Kerbal too (what I like very much), I would like to have a way, even if slow, to explore at least the landscape surrounding the base. I find it a bit ridicuouls that at the moment the fastest way to get to the shore is to launch a rocket to get to there. A simple, not-space-going car like a jeep or buggy would be awesome, one could do trips to the beach and the near landscape to gather samples there, plant some flags...

- Telescopes. Just as an attachement for science vessels like the thermometer and the glob of goo and stuff.

Carreremode:

- or course, money/resources, but thats something that will come no doubt.

- Using sience/spacecrafts to earn money. The idea came when I thought about the camera, one could make like TV-satellites, streaming images that can be sold to give a steady, even if low, stream of income

- Experience and skills for the Kerbalnauts

I would love to see them progress somehow, in my careermode I have not lost one Kerbal yet and my prime Pilot Bill has done a huge load of missions already. It would not even be necessary for to give them like big skills or "upgrades", but something like a note where you can look up how many hours said Kerbalnaut spent in space already, which planets he has visited so far... I would like that.

Constructing:

- When building a rocket, a "total weight" and "lifting power" overview would be nice. That way, one could see if the rocket has enough power to lift of, and if the power is enough to get decent speed. And a quick way to see how long a chosen engine could run with the given fuel if throttled up max.

I know that thats something one could propaply calculate but Im not asking for an exact, detailed report, just an indication like "with that config, said engine could fire for approx. 5 minutes before running dry". That would make it a bit easier to figure out if I have enough fuel on my rocket.

- thermal shielding (I fear the re-entry damage already, but I want it :))

- empty shells to cover things like landing gear or those cores you can use to controll your craft, they often have very un-aerodynamic shapes (or are just plain ugly :)) and it would be nice if one could put some cover over them

General stuff:

- Female Kerbals :) I would not have minded them to be androgynous, but now, with the names and beards (some have), the have a rather "male" image, and there are nice sketches out there already how female kerbals could look like. Would make me care for them even more.

- Safety ropes/lines for EVA-activities

- Radiation in space (and radiation shielding as modules for spacecrafts)

I did put all this into this list because I did not want to make up several threads with one suggestion each, if that would have been better for the community, I will do it the next time.

Fly safe and good landing.

Old Pete, signing off.

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Hello

For science:

- Cameras for taking pics or filming stuff. That way one could map out space bodies or film things.

Suggested not long ago, like yesterday: http://forum.kerbalspaceprogram.com/threads/53324-Taking-pictures-for-science

And very close to the Cameras on the What not to suggest list.

- robotic arms. Great tools for gathering samples on unmanned vehicles (Which I use a lot, I like to keep my kerbals safe until I have stable builds :)) and could have another use: grapping other vehicles. Why that? Sometimes, ships get stranded in an orbit somewhere with no docking moduls. With an arm you could grab them and pull them, for example into a lower orbit.

Part of the What not to suggest list (Search Robotics in that thread to find it)

- A list of things you have researched already, like an archive or database

Suggested tens of thousand times since the last few days.

- Cars. Seriously, the Kerbals have (crude) spaceflight but to get to the wheel it takes ages? :) I know that its about exploring space, but since you get research for studying Kerbal too (what I like very much), I would like to have a way, even if slow, to explore at least the landscape surrounding the base. I find it a bit ridicuouls that at the moment the fastest way to get to the shore is to launch a rocket to get to there. A simple, not-space-going car like a jeep or buggy would be awesome, one could do trips to the beach and the near landscape to gather samples there, plant some flags...

A average wheel speed at the moment is 10m/s, so 36km/h. It is not that bad considering it is off road. There are ways to make fast car using engines.

- Telescopes. Just as an attachement for science vessels like the thermometer and the glob of goo and stuff.

As much as I would love to see real telescope in the game (that would load distant model at least), it is quite the same thing as Cameras.

- or course, money/resources, but thats something that will come no doubt.

Part of the What not to suggest list (Search Resource in that thread to find it)

- Using sience/spacecrafts to earn money. The idea came when I thought about the camera, one could make like TV-satellites, streaming images that can be sold to give a steady, even if low, stream of income

- Experience and skills for the Kerbalnauts

I would love to see them progress somehow, in my careermode I have not lost one Kerbal yet and my prime Pilot Bill has done a huge load of missions already. It would not even be necessary for to give them like big skills or "upgrades", but something like a note where you can look up how many hours said Kerbalnaut spent in space already, which planets he has visited so far... I would like that.

Mission will be implemented in the game, it will generate you a mone income, and parts won't be free anymore.

Constructing:

- When building a rocket, a "total weight" and "lifting power" overview would be nice. That way, one could see if the rocket has enough power to lift of, and if the power is enough to get decent speed. And a quick way to see how long a chosen engine could run with the given fuel if throttled up max.

I know that thats something one could propaply calculate but Im not asking for an exact, detailed report, just an indication like "with that config, said engine could fire for approx. 5 minutes before running dry". That would make it a bit easier to figure out if I have enough fuel on my rocket.

Part of the What not to suggest list (Search Weight in that thread to find it)

- thermal shielding (I fear the re-entry damage already, but I want it :))

Don't know the dev point of view of that one. There is deadly re-entry mod that will do it.

- empty shells to cover things like landing gear or those cores you can use to controll your craft, they often have very un-aerodynamic shapes (or are just plain ugly :)) and it would be nice if one could put some cover over them

It's call Fairing and it's part of the What not to suggest list (Search Fairingin that thread to find it)

General stuff:

- Female Kerbals :) I would not have minded them to be androgynous, but now, with the names and beards (some have), the have a rather "male" image, and there are nice sketches out there already how female kerbals could look like. Would make me care for them even more.

Part of the What not to suggest list (Search Female in that thread to find it)

- Safety ropes/lines for EVA-activities

Suggested about 3 days ago: http://forum.kerbalspaceprogram.com/threads/50190-An-EVA-tether?highlight=rope

- Radiation in space (and radiation shielding as modules for spacecrafts)

Already suggested a few time, like a month or so ago.

I did put all this into this list because I did not want to make up several threads with one suggestion each, if that would have been better for the community, I will do it the next time.

Having lot of suggestion in one list have its pros and cons. Just make sure you use at least the browser search function on the wnts list, and already suggested list, and also on the 2-3 first pages of the suggestion forum. Because at the end, it is better to beef up a suggestion than creating a new one that says the same thing. Best is to use also the search function of the forum to see when is the last time your suggestion have been suggested already (if it has).

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Ok, many thanks on the answers. As I guessed, I was by far not the first to have those ideas, and yes, I obviously was to lazy to dig up those answers. So my apologies, and maybe a mod can delete this thread, looks like I am not able to do so, otherwise I would have, since it seems I came up with nothing new and spectacular :)

But one thing about the wheels:

What I meant is the following: In career mode, with the starting technology its not possible to create landvehicles.

Since you get researchpoints for exploring the Kerbit surface too, I would like to see rudimentary wheels with the starting tech, so one way to get those points would be to make a "car" of sort and drive around and gather samples. I mean, when you are in the construction hangar, in the background all kind of trucks and cars drive around.

Again, I am not talking about sandbox mode (maybe I forgot to mention that in my original post), im talking about the career mode, where it takes quit some time until you get to the wheels.

Thats what I find irritating, thats all.

Old Pete, signing off.

Edited by Old Pete
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