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Best way to cool mainsails attached to big brown tanks?


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If you attach a mainsail engine to one of the big brown tanks, it will have a tendency to overheat, so you can't run the mainsails at full thrust for long periods. (At least, it was true in 0.21, I haven't actually tried it in 0.22 yet, but I'm assuming it's the same.)

If, instead, you use two of the tanks that are half the size of the big brown tanks, then you get the same weight and fuel capacity without the overheating. So in my heavy lifter designs, that's exactly what I'm doing: I'm using doubled-up tanks in place of big brown tanks. This works.

But that's a terrible inconvenience. For large and complex designs, it requires more structural supports to keep the tanks tied together, increasing weight and drag. And the increased partcount makes the physics more complicated, slowing the frame rate and increasing the chance of structural failure.

Are there any construction tricks that would allow me to use mainsails with the big brown tanks, and still run them at full thrust?

*EDIT* Answer:

- Supposedly they changed this in 0.22 so the mainsails don't overheat as badly. I haven't tried it myself yet though.

Edited by tfabris
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No. There are actually a few issues with the big orange tanks that can be solved by either replacing them with a combination of smaller tanks or sticking a single small tank between them and the engine.

The reason has to do with the Unity physic engine. I believe there where apparently some limitations with regard to distance between rigid parts when calculating heat and forces - basically the orange tank is long enough that when forces are applied at one end the other is too far away to be included in some immediate balancing calculations and this results in some force/heat not being uniformly dispersed. Increasing the distance would fix that, but only by sacrificing some decimal places which would lead to physics oddities at smaller scales (tiny probe parts would experience bigger rounding errors when interacting) and more CPU load.

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  • 2 weeks later...
No. There are actually a few issues with the big orange tanks that can be solved by either replacing them with a combination of smaller tanks or sticking a single small tank between them and the engine.

The reason has to do with the Unity physic engine. I believe there where apparently some limitations with regard to distance between rigid parts when calculating heat and forces - basically the orange tank is long enough that when forces are applied at one end the other is too far away to be included in some immediate balancing calculations and this results in some force/heat not being uniformly dispersed. Increasing the distance would fix that, but only by sacrificing some decimal places which would lead to physics oddities at smaller scales (tiny probe parts would experience bigger rounding errors when interacting) and more CPU load.

The same issue happens with some of the big Nova Punch tanks as well. Placing a squat tank under the big long ones resolves the overheating issue.

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