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Space Slam


TheGroovyMule

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You know you've got a procrastination problem when you start shooting a machinima in .18, and finish in .22 :P

This is actually my first time shooting a machinima in KSP, so any thoughts or advise would be greatly appreciated.

Of course I had to use a few mods to get the job done, namely...

Kerbcam- An amazing camera on rails mod that makes space travel look more exciting, now with 20% more flybys!

HyperEdit- Cause having to launch a new rocket for every take tends to drive up production costs

I'm hoping to start work on a new production and have it done by the time the game is finished :blush:

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