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Need some tips for avoiding ship editor problems


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There are a few problems I run into using the editor that can be really annoying when I\'m working with large crafts

1. If I need to make a change to an upper stage of my craft, it (as far as I know) requires detaching and setting aside the entire lower part of the rocket. Sometimes when I re-attach it, some of the strut connectors and fuel lines will be disconnected. It\'s a huge pain when they\'re in the center of a big cluster where I can\'t get a good camera angle. Is there a known 'best practice' for avoiding this?

2. Whenever I try to do multiple symmetries (radial decouplers -> stack tricouplers), there\'s a good chance that it will get horribly glitched. Sometimes it seems to forget that certain parts are included in a symmetry, sometimes it will only allow me to edit a part at 2x symmetry when I originally used 3x, and sometimes it breaks entirely and I end up with floating blue circles where they don\'t belong. I\'ve had some success with building just a single branch, using 3x symmetry below the tricoupler, then reattaching the whole thing to the trunk with some symmetry, but it doesn\'t always work out, and I\'m not sure why. I also end up with a LOT of issues trying to use strut connectors in these setups. Any best practice here, or is it just something to avoid entirely?

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Sometimes it seems to forget that certain parts are included in a symmetry, sometimes it will only allow me to edit a part at 2x symmetry when I originally used 3x,

That\'s fairly common, and it seems the only work around is to make sure you\'re building on the actual part you placed, not the symmetrical copies. Don\'t know about any of your other issues though.

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That\'s fairly common, and it seems the only work around is to make sure you\'re building on the actual part you placed, not the symmetrical copies. Don\'t know about any of your other issues though.

ahh, I\'ll try to keep that in mind. I never though of the copies as being any different from the originals

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ahh, I\'ll try to keep that in mind. I never though of the copies as being any different from the originals

As well you shouldn\'t have to, of course. In general I\'m not aware of any good methods for getting around these annoyances. All that can be said is that HarvesteR is aware of the upper-stage problem and symmetry breakdowns and has been slowly hammering out some breakages with each update.

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The upcoming exploded view of rocket assembly should be a big help, as well. At least if it is what I think it is.

I run into the issue where the symmetry changes with different joints, myself. But it seems most of the time that it will go to what you want with at least one of the connections.

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