Virtualgenius Posted December 28, 2014 Share Posted December 28, 2014 I have had to delete it from the atm cache to fix mine Quote Link to comment Share on other sites More sharing options...
Korb Biakustra Posted December 29, 2014 Share Posted December 29, 2014 Silly question: I'm trying CKAN after a long KSP break, and this looks fantastic (although I was pretty impressed by LMM at the time too). Are you planning on making the ALCOR Lander compatible? I really love your lander, but this would largely ease the installation/update process. Quote Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted December 30, 2014 Share Posted December 30, 2014 The mod author has been out (busy) for some time, but in any case, it is my understanding (as a non-user...) that CKAN really only works with mods that have only one folder, while this one works best with several (though maybe JSI can be included with "requires" or "suggests"). Quote Link to comment Share on other sites More sharing options...
Helix935 Posted December 30, 2014 Share Posted December 30, 2014 hmm if it is possible and since i don't know how do so if it is, can someone please release a patch to add more functionality to the IVA props as in a patch that would give more of the props a function such as the reserves button is used to activate capaccitors for Near future and so on and so forth... Quote Link to comment Share on other sites More sharing options...
Mecripp Posted December 31, 2014 Share Posted December 31, 2014 hmm if it is possible and since i don't know how do so if it is, can someone please release a patch to add more functionality to the IVA props as in a patch that would give more of the props a function such as the reserves button is used to activate capaccitors for Near future and so on and so forth...You can if you set it up in a action group.EDIT- If thats what you want ? Quote Link to comment Share on other sites More sharing options...
Helix935 Posted December 31, 2014 Share Posted December 31, 2014 You can if you set it up in a action group.EDIT- If thats what you want ?I don't mean action groups, i mean programming all the unused IVA props and buttons so that there are used for more than decoration Quote Link to comment Share on other sites More sharing options...
Mecripp Posted December 31, 2014 Share Posted December 31, 2014 I don't mean action groups, i mean programming all the unused IVA props and buttons so that there are used for more than decorationI know that just saying can get it with that switch but it still has to be in a action group, I haven't found away around that. Quote Link to comment Share on other sites More sharing options...
BruceKnowles Posted December 31, 2014 Share Posted December 31, 2014 (edited) Alex,Thank you for this. It is truly astounding work; almost overwhelming in scope.In my log I have a couple of error lines:[ERR 10:14:15.221] Texture 'ASET/ASET_Props/Instruments/GPWS/model000' not found![ERR 10:14:15.221] Texture 'ASET/ASET_Props/Instruments/GPWS/model001' not found!Is this anything that needs to be addresses? Do they even matter?Sidenote: I've found other mods throw these errors as well. So, I assume there is nothing to worry about. Really just a curiosity.It has been some months now since this topic was raised... sadly without any acknowledgement by the developer let alone any ideas from the community.It is now the last day of 2014, what are the odds of a resolution to this problem occurring this year?I know that I still see this error, there must be many others who use this product with this event in their logs.If not, please be kind enough to indicate how you resolved this 'undocumented feature'. Edited December 31, 2014 by BruceKnowles Quote Link to comment Share on other sites More sharing options...
Mecripp Posted December 31, 2014 Share Posted December 31, 2014 It has been some months now since this topic was raised... sadly without any acknowledgement by the developer let alone any ideas from the community.It is now the last day of 2014, what are the odds of a resolution to this problem occurring this year?I know that I still see this error, there must be many others who use this product with this event in their logs.If not, please be kind enough to indicate how you resolved this 'undocumented feature'.Are you doing something to get the error to show ? I don't see it on my install. Quote Link to comment Share on other sites More sharing options...
BruceKnowles Posted December 31, 2014 Share Posted December 31, 2014 I have not done that much bar install the product as required.This is an extract from my current KSP.log file:[LOG 16:52:11.693] Load(Model): ASET/ASET_Props/Instruments/GPWS/model[ERR 16:52:11.715] Texture 'ASET/ASET_Props/Instruments/GPWS/model000' not found![ERR 16:52:11.716] Texture 'ASET/ASET_Props/Instruments/GPWS/model001' not found![LOG 16:52:11.727] Load(Model): ASET/ASET_Props/Instruments/IndicatoCircular/IndicatorCircularThis is an image from the current zip file which clearly demonstrates that the items are indeed absent. Quote Link to comment Share on other sites More sharing options...
Mecripp Posted December 31, 2014 Share Posted December 31, 2014 (edited) There isn't any need for a texture it looks like it's just telling the RPM to show something as you can see PROP{ name = gpws10// - - - 2 m - - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 1.5,2.5 refreshRate = 3 threshold = 0.4,0.6 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws2 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - - 5 m - - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 4,6 refreshRate = 3 threshold = 0.4,0.6 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws5 alarmSoundVolume = 1 alarmMustPlayOnce = true } // - - - 10 m - - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 8,12 refreshRate = 3 threshold = 0.4,0.6 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws10 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - - 20 m - - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 18,22 refreshRate = 3 threshold = 0.3,0.6 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws20 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - - 25 m - - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 23,25 refreshRate = 3 threshold = 0.3,0.6 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws25 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - - 50 m - - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 48,52 refreshRate = 3 threshold = 0.2,0.8 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws50 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - -100 m - - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 95,105 refreshRate = 3 threshold = 0.1,0.9 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws100 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - -200 m - - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 195,205 refreshRate = 3 threshold = 0.1,0.9 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws200 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - -300 m - - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 295,305 refreshRate = 3 threshold = 0.1,0.9 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws300 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - -400 m - - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 395,405 refreshRate = 3 threshold = 0.1,0.9 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws400 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - -500 m - - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 490,510 refreshRate = 3 threshold = 0.1,0.9 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws500 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - -1000 m- - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 995,1005 refreshRate = 3 threshold = 0.1,0.9 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws1000 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - -1500 m- - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 1495,1505 refreshRate = 3 threshold = 0.1,0.9 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws1500 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - -2000 m- - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 1970,2030 refreshRate = 3 threshold = 0.1,0.9 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws2000 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - -2500 m- - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 2470,2530 refreshRate = 3 threshold = 0.1,0.9 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws2500 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - -3000 m- - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 2970,2030 refreshRate = 3 threshold = 0.1,0.9 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws3000 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - -4000 m- - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 3970,4030 refreshRate = 3 threshold = 0.1,0.9 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws4000 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - -5000 m- - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 4970,5030 refreshRate = 3 threshold = 0.1,0.9 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws5000 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - 10000 m- - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 9970,10030 refreshRate = 3 threshold = 0.1,0.9 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws10000 alarmSoundVolume = 1 alarmMustPlayOnce = true }// - - 20000 m- - - MODULE { name = JSIVariableAnimator animationName = TabloIndicatorAnim variableName = ALTITUDEBOTTOM scale = 19970,20030 refreshRate = 3 threshold = 0.1,0.9 reverse = true alarmSound = ASET/ASET_Props/Sounds/gpws/gpws20000 alarmSoundVolume = 1 alarmMustPlayOnce = true }}And, I don't have a texture in that folder and don't see that error in my log but maybe need to look harder. Edited December 31, 2014 by Mecripp2 Quote Link to comment Share on other sites More sharing options...
BruceKnowles Posted December 31, 2014 Share Posted December 31, 2014 Hi MeCripp, I don't know how to answer your assertion that you do not see the error in your logs other than I can only discuss what I see in mine.I do find a reference inside the MU file to these assets. Could this be the source of the request? Quote Link to comment Share on other sites More sharing options...
Mecripp Posted December 31, 2014 Share Posted December 31, 2014 (edited) Looks like it but don't know why you get and, I don't ? maybe a OS thing.EDIT- Where the cfg points to there is that png. Edited December 31, 2014 by Mecripp2 Quote Link to comment Share on other sites More sharing options...
BruceKnowles Posted December 31, 2014 Share Posted December 31, 2014 OS is way too far down the food chain for this type of issue to be the culprit. There is no way it will know to ask for these files by name... It has to be much earlier in the request chain than that.For the record though I am running Win 7 Ultimate 64 bit.Anyway leave this until next year... go enjoy the party Quote Link to comment Share on other sites More sharing options...
Mecripp Posted December 31, 2014 Share Posted December 31, 2014 (edited) LOL I'm running Ubuntu 14.04 Linux 64 bit but it points to a texture thats a light it's to flash or something.EDIT- Did you check your install path ? KSP/GameData/ASET and in there you can have up to 7 folder if you have about all his mods installed. Edited December 31, 2014 by Mecripp2 Quote Link to comment Share on other sites More sharing options...
Luvodicus Posted January 2, 2015 Share Posted January 2, 2015 I'm pretty thorough when it comes to directions on installing mods.. but I'm having some issues.. None of the control panels seem to be working, and the only visual changes i seem to get is if I scroll closer to the panelshttps://www.youtube.com/watch?v=qGweGlQaj6g Quote Link to comment Share on other sites More sharing options...
BruceKnowles Posted January 3, 2015 Share Posted January 3, 2015 LOL I'm running Ubuntu 14.04 Linux 64 bit but it points to a texture thats a light it's to flash or something.EDIT- Did you check your install path ? KSP/GameData/ASET and in there you can have up to 7 folder if you have about all his mods installed.Hi MeCripp,The installation path is indeed correct as you will note if you look back at original extracts from the log file.For the record though, (in case it may be of value) my ASET tree contains the sub-directories ALCOR_IVA_patch, ALCOR_LanderCapsule, ASET_Props, ExtCamRadialVert, PRC. Quote Link to comment Share on other sites More sharing options...
Triscus Posted January 7, 2015 Share Posted January 7, 2015 Hello Folks,I installed the Alcor MOD, but it seems the MFD's are not working properly: Im using KSP 0.9 x64. Hopefully someone can point me in the right direction, I'm still not familiar with RPM.Thank you in advance Triscus Quote Link to comment Share on other sites More sharing options...
sharpspoonful Posted January 7, 2015 Share Posted January 7, 2015 1st: 64 bit is a mess, and most modders do not support it. 2nd: you need to patch RPM. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 7, 2015 Share Posted January 7, 2015 I would suggest stop using the x64 build none of the modders are supporting it until the basic fundamentals work correctly, then they will get onboard. You can achieve excellent results from using ATM agressive and Opengl switch and here is the link for the updated DLL for RPM from MoarDVhttp://forum.kerbalspaceprogram.com/threads/57603-0-25-RasterPropMonitor-putting-the-A-in-your-IVA-%28v0-18-3%29-8-Oct?p=1610931&viewfull=1#post1610931 Quote Link to comment Share on other sites More sharing options...
Triscus Posted January 7, 2015 Share Posted January 7, 2015 Thank you Guys, using 32bit and OpenGL did the Trick. I installed the Interstellar Mod and ran out of memory with DirectX. Pretty awesome Mod, reminds me of the gool ol' Orbiter Times But I got one question left: What happens when the ALCOR Stage itself is activated? Quote Link to comment Share on other sites More sharing options...
Max.10.07 Posted January 13, 2015 Share Posted January 13, 2015 I get initilization error, before installing normal capusules were fine with jsi (jsi error), but alcor givs error, didnt have time to test norm capsules with this, but i assume they work fine, sure u got everyhthing in the downloads? I got all the stuff, all 3. Quote Link to comment Share on other sites More sharing options...
SmashBrown Posted January 17, 2015 Share Posted January 17, 2015 Squad!!! Hire this man! Quote Link to comment Share on other sites More sharing options...
FoxDotZIp Posted January 18, 2015 Share Posted January 18, 2015 cant make IVA work, i have done everything it said but when i go into IVA there are only a few switches and nothing else. Quote Link to comment Share on other sites More sharing options...
FoxDotZIp Posted January 18, 2015 Share Posted January 18, 2015 i have installed everything how it says in the instructions but there are no monitors in the IVA view. please help. i have tried on ksp 0.90 and 0.25 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.