alexustas Posted October 29, 2013 Author Share Posted October 29, 2013 (edited) Fabulous work on the interior so far, alexustas.Do you think you would be able to add one more seat in there?it seems that even 2 additional seats )))but no room left for living Edited October 29, 2013 by alexustas Quote Link to comment Share on other sites More sharing options...
sharpspoonful Posted October 29, 2013 Share Posted October 29, 2013 Well it is just a lander. The Apollo lander wasn't built for comfort, nor was the service module. Quote Link to comment Share on other sites More sharing options...
SFJackBauer Posted October 29, 2013 Share Posted October 29, 2013 Alexustas, first of all excelent job! I've been thinking how... bad... are the lander capsules, and wondering if there were any custom one... and then I see your thread While I'm at it, may I ask if you are going to work on the discrepancy between the external windows and the internal ones? Judging by your above shots you didn't changed their layouts yet in IVA. This is what I'm talking about:As you can see, I put a micro engine attached radially to the capsule, and judging from outside, it shouldn't block the view from inside, but it does.Also the instruments could be moved to the empty painel above the square window, and reduce the fuselage between the windows from the inside.Again, those are just suggestions, not nitpicking as I know how laborious is 3D modelling.Btw, Ive made a single-stage lander using monoprop as fuel, that looks good even as an habitat module perhaps... In the interim I was using sumghai's Cupola as a makeshift lander Quote Link to comment Share on other sites More sharing options...
sumghai Posted October 29, 2013 Share Posted October 29, 2013 it seems that even 2 additional seats )))-snip-but no room left for livingPerfect!Don't worry too much about not having a living area - a lander is simply to get Kerbals from orbit to planetary surfaces and back again Quote Link to comment Share on other sites More sharing options...
Nostromo Posted October 29, 2013 Share Posted October 29, 2013 Can't wait for the IVA completion. I said it before but this is my favorite lander now. Quote Link to comment Share on other sites More sharing options...
alexustas Posted October 29, 2013 Author Share Posted October 29, 2013 Alexustas, first of all excelent job! I've been thinking how... bad... are the lander capsules, and wondering if there were any custom one... and then I see your thread While I'm at it, may I ask if you are going to work on the discrepancy between the external windows and the internal ones? Judging by your above shots you didn't changed their layouts yet in IVA. I'm trying to reach a compromise between the believability and convenience.due to limitations of KSP, you can't to move camera in IVA's first person view, only pan/tilt and zoom. if i put internal window exactly the same place as the extarnal window, this don't provide enough vertiacaly line of sight to effective operate form the "bridge" during landing. it is some cheat, but i have no other ideas about it. (( Quote Link to comment Share on other sites More sharing options...
alexustas Posted October 29, 2013 Author Share Posted October 29, 2013 (edited) that's what I saidwhat do you choose? Edited October 29, 2013 by alexustas Quote Link to comment Share on other sites More sharing options...
sharpspoonful Posted October 29, 2013 Share Posted October 29, 2013 "I'll take Tricky Questions for $500, Alex!""Ok, that's what I said, what do you choose?""What is a Compromise?""That is correct Sharpspoonful!" Quote Link to comment Share on other sites More sharing options...
Guest Posted October 29, 2013 Share Posted October 29, 2013 Another vote for compromise! I know that in the stock pods and some of the mod ones, you can double-click a window to get a full view through it. But, using the stock 3-man capsule as an example, once you do that you lose view of any instrumentation. Alex's compromise solution offers the best of both worlds: a useful view and access to necessary instrumentation. Quote Link to comment Share on other sites More sharing options...
alexustas Posted October 29, 2013 Author Share Posted October 29, 2013 I know that in the stock pods and some of the mod ones, you can double-click a window to get a full view through it. my pod has exactly same features )) Quote Link to comment Share on other sites More sharing options...
Guest Posted October 29, 2013 Share Posted October 29, 2013 my pod has exactly same features ))Goes to show just how thorough my testing has been! I was too busy looking out the window and watching the MFD readouts to even think of clicking the window. Quote Link to comment Share on other sites More sharing options...
KhaosCorp Posted October 29, 2013 Share Posted October 29, 2013 Goes to show just how thorough my testing has been! I was too busy looking out the window and watching the MFD readouts to even think of clicking the window.hehehe "Buttons are not Toys!" =PNot sure how it happened, but somehow I have glossed over this thread till now....and damn my luck for it!This is, hands down, the best pod style cockpit you can get for KSP. Only advice I could possibly give...keep goin buddy, your work is amazing.Any future plans to other parts in same style? Trunk sections, maybe legs, lander parts to fill multiple roles?? Quote Link to comment Share on other sites More sharing options...
SFJackBauer Posted October 29, 2013 Share Posted October 29, 2013 what do you choose? Hah! I choose to abstain from choosing Seriously, I will be happy with whatever choice that you, as the creator, makes. I'm satisfied to see that you are aware of it and made a conscious decision. And thanks for explaining in a graphic way, I'm a 99% visual kind of guy. Quote Link to comment Share on other sites More sharing options...
alexustas Posted October 29, 2013 Author Share Posted October 29, 2013 I plan to use KineTechAnimation plugin for animated indicators in Cabin, but i even can't to understand is it worked? i try to add in config needed module but nothing happens ((.Is somebody can help me with these? also a have interested with B9 propmonitor, based on FireSpitter plagin, need more info about this thing. Quote Link to comment Share on other sites More sharing options...
alexustas Posted October 29, 2013 Author Share Posted October 29, 2013 And thanks for explaining in a graphic way, I'm a 99% visual kind of guy.i'm 99% No-English-speaking kind of guy. make some picture is much easier for me than writing a lot of words ))) Quote Link to comment Share on other sites More sharing options...
Free Trader Beowulf Posted October 29, 2013 Share Posted October 29, 2013 Looking really nice. I wasn't in the market for a new lander capsule, but maybe I'll use this for the heavy lander my deep space fleet is going to need.Will it definitely be four seats now? Quote Link to comment Share on other sites More sharing options...
alexustas Posted October 29, 2013 Author Share Posted October 29, 2013 Will it definitely be four seats now?currently I'm more inclined to 3 seats Quote Link to comment Share on other sites More sharing options...
Free Trader Beowulf Posted October 29, 2013 Share Posted October 29, 2013 currently I'm more inclined to 3 seatsCool - personally I'd like to see it with three or more seats, two is a little limiting. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 29, 2013 Share Posted October 29, 2013 currently I'm more inclined to 3 seatsThree is good, then there is room left for return samples. Although I can see a Kerbal with a shoebox full of Mun rocks in his lap quite easily. Quote Link to comment Share on other sites More sharing options...
sumghai Posted October 29, 2013 Share Posted October 29, 2013 currently I'm more inclined to 3 seatsCool - personally I'd like to see it with three or more seats, two is a little limiting.Three is good, then there is room left for return samples. Although I can see a Kerbal with a shoebox full of Mun rocks in his lap quite easily. I'm happy with three seats, too. Quote Link to comment Share on other sites More sharing options...
Mihara Posted October 31, 2013 Share Posted October 31, 2013 And while alexustas is working on the rest, here's a teaser for something clever that I'm making for it: Quote Link to comment Share on other sites More sharing options...
sharpspoonful Posted October 31, 2013 Share Posted October 31, 2013 Oh cool! Are you going to place it where the non-functional screen is at now? Quote Link to comment Share on other sites More sharing options...
Mihara Posted October 31, 2013 Share Posted October 31, 2013 Oh cool! Are you going to place it where the non-functional screen is at now?Not sure yet, right now alexustas is still not settled on what kind of data do we need to show (but the plan is to make MechJeb/Engineer windows mostly redundant in IVA) and this code isn't ready for public consumption just yet anyway. There will probably be a lot of screens.Initially I started with feeding data to a Firespitter monitor, but this is a completely different principle -- Firespitter monitors create individual "letter" objects (hundreds of them) and shift a texture across them to show letters. While this works, it makes creating a new custom monitor for it pretty complicated, I got my own data feed to a Firespitter monitor to work but then had the idea to redo it all from scratch. In this monitor, I'm actually copy-pasting letters onto a single texture, hence "Raster" (because it really is). I'm not completely certain yet if it's better or worse performance-wise in general than the Firespitter approach, but the advantage is that it makes it easy to create monitors of arbitrary size, resolution, and even shape -- want a bulging tube, you can have one. Instead of a fixed menu, they're reading a configurable string where various flight state variables can be inserted according to C# format strings.So far, it seems I got it to work. Quote Link to comment Share on other sites More sharing options...
sharpspoonful Posted October 31, 2013 Share Posted October 31, 2013 Honestly, It should be most of what KE/MJ show in the Orbit/Surface windows and possibly fuel, EC, and mono prop remaining. these screens should be in close proximity to a navball and preferabally the landing window Quote Link to comment Share on other sites More sharing options...
alexustas Posted October 31, 2013 Author Share Posted October 31, 2013 Honestly, It should be most of what KE/MJ show in the Orbit/Surface windows and possibly fuel, EC, and mono prop remaining. these screens should be in close proximity to a navball and preferabally the landing windowthat's exactly what I want to do )) Quote Link to comment Share on other sites More sharing options...
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