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How to include IronPython (or other DLLs in general) in a mod?


mic_e

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You can use whatever .net DLL you want. It should be resolved automatically when placed in the same directory as you dll, though you could also load it manually. There shouldn't be any problems, though i haven't tried native dll's yet (in case your stuff is just a wrapper for an native library). You will get some exceptions in your KSP.log, though... looks like their modloader does not like non-mod files.

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You will get some exceptions in your KSP.log, though... looks like their modloader does not like non-mod files.

That's what I am experiencing. I'm getting a typeloadexception when trying to create the scripting engine object, and that's it...

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