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Paratrooper Help


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So I'm trying to make this work:

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But I have two issues. The first is the age-old problem of things being deleted in atmosphere more than 2.5km away. It's possible to keep flying in circles until he lands but it's very annoying. Is there a mod out there or config file change I can make to increase this distance?

This is compounded by the second issue; I have to release him above 500m elevation or he'll go flying out of his chair. So is there a way to reinforce the seat so he can handle a near-instant 200m/s deceleration? It wouldn't be so bad if I could drop him meters above the ground, and either have him land before I leave the area (~12.5s) or do a quick circle and then leave.

Until then, I'll see how slow I can get to try to make him stay on. If he can stay on at 50m/s I can drop him at low altitude and have 50s before I'm out of range.

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No you can't reinforce the chair.

You could lock the chair in a box and put the chute ontop of that box, but that would make it a tad difficult to get the Kerbal out of the box (or into the box for that matter).

Maybe you could try half a box to keep him inside the box, I'm not sure about that.

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This mod adds a part that once enabled, makes the unload distance go to a set value (Stock: 2.5km, Mod default: 300km)

You can edit the distance in the part's CFG.

http://forum.kerbalspaceprogram.com/threads/48720-TT-NeverUnload-Vessel-Unloading-Preventer

I've also used ASAS and Winglets to have a slower descent angle for more time to slow down before the parachutes deploy.

You helped me a few days ago and now I'm (hopeful) helping you :3

~Thehalospartansa

I'll take a look, seems that it hasn't been updated in a while but it may still work.

You can make the plane unmanned and just let it disappear.

True, but in that case I could just eject the cockpit as well.

I made a little something like this a few days ago. If you like, I can send you the file.

Feel free.

No you can't reinforce the chair.

You could lock the chair in a box and put the chute ontop of that box, but that would make it a tad difficult to get the Kerbal out of the box (or into the box for that matter).

Maybe you could try half a box to keep him inside the box, I'm not sure about that.

That might work actually, I've boxed things before (http://forum.kerbalspaceprogram.com/threads/36828-Showcase-Useful-Probes%21?p=465701&viewfull=1#post465701). You can use the a radial decoupler to blow the box open.

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