dewboy Posted March 22, 2014 Share Posted March 22, 2014 Hey, I'm getting a bug where when I resize the big map past about 500x250 It doesn't render and only displaysj a series of random characters. Any I dea why this is? I only have about 20% of Kerbin mapped. Link to comment Share on other sites More sharing options...
Duranis Posted March 22, 2014 Share Posted March 22, 2014 Really love this mod. I know it has been mentioned many, many times before but would be amazing if you could integrate Kethane, Interstellar and extraplantery launch pads scanners into the maps (pretty sure its not possible but would still be really cool ). For anyone who wants to get a better idea about how it works or wants to see it in action I have just uploaded an episode where I use it to scan the Mun and Minmus which covers some of the basics.http://youtu.be/HHA1nBGF-6o Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted March 23, 2014 Share Posted March 23, 2014 Hello,Glad to see different mappers out there; I tried to get ISAMapsat to work which it did but there were still minor bugs and 800megs of memory useage...I will now give this mod a dry run - live streaming this now !!I am sad to see Mapsat to go ...http://www.twitch.tv/cdr_zetacdr zeta Link to comment Share on other sites More sharing options...
Hyperlynx Posted March 23, 2014 Share Posted March 23, 2014 What tech does SAR unlock at? The part.cfg file says "experimentalScience", but I can't find any such technology in the tech tree. Am I missing something? How do I get SAR in career mode? Link to comment Share on other sites More sharing options...
JeffreyCor Posted March 23, 2014 Share Posted March 23, 2014 It's at the very end. I thought it was way too high personally so changed it to electronics Link to comment Share on other sites More sharing options...
Hyperlynx Posted March 24, 2014 Share Posted March 24, 2014 It's at the very end. I thought it was way too high personally so changed it to electronicsRight at the end where, though? I have the prerequisites for "Advanced Science Tech", which is the last science tech on the tree, but I don't see it in the list of parts that unlocks. Link to comment Share on other sites More sharing options...
Starstrider42 Posted March 24, 2014 Share Posted March 24, 2014 Right at the end where, though? I have the prerequisites for "Advanced Science Tech", which is the last science tech on the tree, but I don't see it in the list of parts that unlocks.The mod is supposed to add "Experimental Science" as a new technology right after Advanced Science Tech. Link to comment Share on other sites More sharing options...
Castun Posted March 24, 2014 Share Posted March 24, 2014 Do planets/moons outside of the Kerbin system have biomes? I'm getting static fuzz on moho and duna on the big map for Biome switch. Altimetry appears to work just fine.-JimThe Custom Biomes mod adds biomes to the other planets and moons, FYI. For gathering science in career mode it's probably only marginally useful since you can max out the tech tree just from visiting the Mün and Minmus IIRC. There is also a community contributed experiments text file that adds a lot of extra experiment text which is nice, so you don't end up seeing repeating messages all the time. I haven't checked on it lately but there's probably also a version that covers the added Custom biomes too. Link to comment Share on other sites More sharing options...
DMagic Posted March 24, 2014 Share Posted March 24, 2014 The mod is supposed to add "Experimental Science" as a new technology right after Advanced Science Tech.There are several unused tech tree nodes in stock KSP. Experimental Science is one of them, so there shouldn't be any problems getting it to show up as long as the prerequisites have all been researched. Link to comment Share on other sites More sharing options...
K3-Chris Posted March 24, 2014 Share Posted March 24, 2014 Yeah Squad in a very un-Squad way threw a bone to mod devs by including those. Link to comment Share on other sites More sharing options...
Der Kosmos Posted March 24, 2014 Share Posted March 24, 2014 At 3 you mean integration because it is compatible.Yeah, point is the Kethane detector is horrible, the interstellar detectors do not record map data, and most importantly, neither give science! Link to comment Share on other sites More sharing options...
Hyperlynx Posted March 25, 2014 Share Posted March 25, 2014 The mod is supposed to add "Experimental Science" as a new technology right after Advanced Science Tech.Aha! Thanks! Link to comment Share on other sites More sharing options...
mellojoe Posted March 25, 2014 Share Posted March 25, 2014 Just downloaded this mod. Really excited to try it out. Once you map a planet/body, can you select on an anomoly to target it? In order to highlight its location? Or is there an easy way to translate coordinates from spots on the map to spots on the planet/body itself? I do not have MechJeb installed. Thanks. Link to comment Share on other sites More sharing options...
sidfu Posted March 25, 2014 Share Posted March 25, 2014 @ mellojoe u use th big map to mouse over or u can in big map right click on it and it open a smaller close up loation. Link to comment Share on other sites More sharing options...
Renaissance0321 Posted March 25, 2014 Share Posted March 25, 2014 Hey guys what's the optimal altitude for the SAR Advanced Altimetry sensor? I went out to 500km and it was still blinking orange/green so I brought it back in to 450km and still orange/green. Anybody have a list of optimals? Link to comment Share on other sites More sharing options...
JeffreyCor Posted March 25, 2014 Share Posted March 25, 2014 Hey guys what's the optimal altitude for the SAR Advanced Altimetry sensor? I went out to 500km and it was still blinking orange/green so I brought it back in to 450km and still orange/green. Anybody have a list of optimals?750km it optimal. 5km minimum 800km maximum Link to comment Share on other sites More sharing options...
Renaissance0321 Posted March 25, 2014 Share Posted March 25, 2014 750km it optimal. 5km minimum 800km maximumOh wow ok, thanks Link to comment Share on other sites More sharing options...
ollydoyle Posted March 27, 2014 Share Posted March 27, 2014 Is there any reason why when using the multispectral sensor the map shows static. Ive used the identical process successfully on kerbin mun and minmus but it only managed to scan elevations on duna.I have universal replacer installed too and thought this might be the problem.Also I couldn't find any references to scansat and static from seaching google. Any ideas would be appreciated. Thanks Link to comment Share on other sites More sharing options...
Nibb31 Posted March 27, 2014 Share Posted March 27, 2014 The multispectral sensor only works on planets/moons which have biomes. In 0.23, that means only Kerbin, Mun, and Minmus. Link to comment Share on other sites More sharing options...
AntiMatter001 Posted March 27, 2014 Share Posted March 27, 2014 uhm i downloaded this mod just now and i have only one question.do all the sensors/scanners do different things or is there one that does all? Link to comment Share on other sites More sharing options...
Ignath Posted March 27, 2014 Share Posted March 27, 2014 The multispectral sensor only works on planets/moons which have biomes. In 0.23, that means only Kerbin, Mun, and Minmus.I believe it'll also work on any planet with the Custom Biomes mod as well. Link to comment Share on other sites More sharing options...
GavinZac Posted March 27, 2014 Share Posted March 27, 2014 uhm i downloaded this mod just now and i have only one question.do all the sensors/scanners do different things or is there one that does all?They all do different things and unlock at different science levels. An additional part exists outside of the base mod called the Calypso scanner that can do all types of scans. Link to comment Share on other sites More sharing options...
Starstrider42 Posted March 27, 2014 Share Posted March 27, 2014 (edited) Could there be a low-resolution, wide-angle biome scanner (just like there are low- and high-resolution versions of the altimeter)? It would be nice if there were a part that could represent the kind of limited mapping you get from flyby missions. Edited March 27, 2014 by Starstrider42 Link to comment Share on other sites More sharing options...
GavinZac Posted April 1, 2014 Share Posted April 1, 2014 Could there be a low-resolution, wide-angle biome scanner (just like there are low- and high-resolution versions of the altimeter)? It would be nice if there were a part that could represent the kind of limited mapping you get from flyby missions.It would be very easy to make that happen if you exclude the 'low resolution' part. Make a new copy of the part folder, edit part.cfg to change the name and titlethe high, low and 'best' altitudesFOV (field of vision).You can't make it less accurate, but you can leave the FOW low to restrict the usefulness, or have a large power requirement to simulate very active scanning.Note that 0.23 (and, I assume, 0.23.5) only have biomes on Kerbin, Mun and Minus so flybys aren't particularly useful for biome scanning yet. Link to comment Share on other sites More sharing options...
Starstrider42 Posted April 1, 2014 Share Posted April 1, 2014 (edited) It would be very easy to make that happen if you exclude the 'low resolution' part. Make a new copy of the part folder, edit part.cfg to change the name and titlethe high, low and 'best' altitudesFOV (field of vision).You can't make it less accurate, but you can leave the FOW low to restrict the usefulness, or have a large power requirement to simulate very active scanning.Note that 0.23 (and, I assume, 0.23.5) only have biomes on Kerbin, Mun and Minus so flybys aren't particularly useful for biome scanning yet.I'm using Custom Biomes, so that last part isn't a problem.And I already know how to edit the config file -- the problem is that, without some tradeoff, it feels like cheating to me. I want the original (orbital) scanners to be superior, because orbits are harder than flybys. And since the use case I'm thinking of requires both large FOV and large maximum altitude... Edited April 1, 2014 by Starstrider42 Link to comment Share on other sites More sharing options...
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