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Maneuver Node Plugin? I know there has to be one.


Fenris

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I know I cant be the only one who hates them. I looked for one but can't see any, granted I'm so tired right now it could have been on the first page and I may have missed it.

I'm not looking for one to make the game easier, or one that does any of the work for me, I just want one that is easier too use. I cant count the number of times I've accidentally cancelled out of one when I almost had the maneuver perfect. Also if you are at the wrong angle then buttons get covered up. Then there are times where a capture point is very small and I have to push and pull buttons for minutes to get the capture because it is hard to control how far you move the button.

So is there one that is easier to see and has finer control over how far you move the directional buttons?

Thanks,

Edited by Fenris
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While it has a slightly different feature set, I use Maneuver Node Improvement.

I like that one for the fact it has an option to keep the maneuver node editing window open so you don't have to keep re-opening it when KSP decides to close the node editor on you.

Please don't imply that PreciseNode closes the window when the node widget closes; it keeps the node editor window open so long as you have a node and haven't manually closed the window via hotkey. Thanks.

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You might want to add that to your description post in the thread then.

I checked earlier before my previous post, and I just checked again just now, and no where do you actually mention that.

As that was a big factor in my decision of which maneuver mod to use, I mentioned that because it was my reasoning.

D.

edit: In other words, if you don't mention your mod changes the default behavior of KSP, I'm going to assume your mod does not change the default behavior of KSP.

Edited by Diazo
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I checked earlier before my previous post, and I just checked again just now, and no where do you actually mention that.

Probably because I don't really consider it a defining feature of the plugin. The key control list mentions keys for hiding/showing the node editor window as well as for opening the node widget if it closes, so I would assume anyone could infer that the plugin tackles that particular issue. vOv

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