likke_A_boss Posted February 3, 2014 Share Posted February 3, 2014 Hows it comin? Just shot one these with a rescale value of 5 into orbit. However, it didn't at all agree to docking. No more station. Having a lot of fun with the models, can't wait for release. Link to comment Share on other sites More sharing options...
frizzank Posted February 13, 2014 Share Posted February 13, 2014 Molybdene has a lot of stuff on his plate right now an .23 broke all of his work he had done. If someone else would like to use my parts to make a new warp thing plugin, your welcome to my parts. Just send me a PM when you do. Link to comment Share on other sites More sharing options...
XanderTek Posted February 14, 2014 Share Posted February 14, 2014 Molybdene has a lot of stuff on his plate right now an .23 broke all of his work he had done. If someone else would like to use my parts to make a new warp thing plugin, your welcome to my parts. Just send me a PM when you do.Hmm, I might take a shot at that. I don't want to step on Molybdene's toes, and I'm not sure I could pull off all the features he has planned, but it could be fun to create a basic proof of concept. I'll report back if I manage to get something working. Link to comment Share on other sites More sharing options...
Molybdene Posted February 14, 2014 Author Share Posted February 14, 2014 Still haven't gave up. Link to comment Share on other sites More sharing options...
likke_A_boss Posted February 14, 2014 Share Posted February 14, 2014 Still haven't gave up. Best news I've heard all day. Link to comment Share on other sites More sharing options...
Helix935 Posted February 28, 2014 Share Posted February 28, 2014 is this still being worked on? Link to comment Share on other sites More sharing options...
agentexeider Posted February 28, 2014 Share Posted February 28, 2014 Yeah, I have right hopes for this mod, I would eventually like to include it into my overall infrastructure for my game.Currently, I am running a Kethane mining and refining operation on Minmus, which an accompanying space station in orbit to act as a filling station, a Kerbin orbiting station, which functions also as a gas station, but crew transfer point, dock, and space assembler.This was supporting my old Interplanetary 1 generation of craft, IP 1A -1D, which used Fuson torch engines to get from place to place, but still had to travel through normal space.recently, I have included the KSP Intersteller Mod, and have updated the main space station with Anti-matter storage and Sci labs, along with the construction of new Warp capable vessels, the Interplanetary 2 generation of craft, in addition to warp probes.However, All that being said, creating warp craft requires certain heavy components, meaning those craft by nature have to be large. I would eventually like to see this mod see the light of day, so that I can create a network around the Kerbin system, so smaller non-FTL craft can have the benefits of FTL travel, Ie Crew transfer shuttles and refueling barges.-ÆLink to comment Share on other sites More sharing options...
Superturtle Posted March 2, 2014 Share Posted March 2, 2014 I'm Really looking forward to this mod and I hope we can get a release soon! Link to comment Share on other sites More sharing options...
Xentoe Posted April 5, 2014 Share Posted April 5, 2014 Last comment of the Modauthor 1.5 months ago, guess this can be closed. Link to comment Share on other sites More sharing options...
Molybdene Posted April 5, 2014 Author Share Posted April 5, 2014 hmm. It's hard to admit it but I can't figure it out what I'm doing wrong. Setting new orbit values to the craft, got TP at the correct location, other vessel go crazy. Link to comment Share on other sites More sharing options...
frizzank Posted April 9, 2014 Share Posted April 9, 2014 Maybe that's why hyper edit moved the craft at high speed and turned off the collision....Might be better to do it that way in the end... Link to comment Share on other sites More sharing options...
Molybdene Posted April 9, 2014 Author Share Posted April 9, 2014 I used Hyper edit sources available on the mod to create the change of orbit, and it was not using high speed. I'll take a look at more updated source I guess, thanks Frizz. Link to comment Share on other sites More sharing options...
wwwjr Posted April 11, 2014 Share Posted April 11, 2014 Molybdene, keep up the good work! I have been watching this for a while and though it to be dead, but it is alive! Again, keep up the good work. Link to comment Share on other sites More sharing options...
Helix935 Posted April 15, 2014 Share Posted April 15, 2014 yeah its alive Link to comment Share on other sites More sharing options...
AntiMatter001 Posted April 15, 2014 Share Posted April 15, 2014 i would very much like to see this released... i was just thinking about fizz's "let's pretend it works with hyperedit" and wanted to ask: what would we need to do to get it to work like MassEffects warpgate? couldn't we somehow use interstellor to replicate that "warp" effect with ships from one gate to another?...i'm just asking here because i read all the posts (and saw some stargate and Masseffect references) and was thinking about how intersteller did warps n stuff. i'd like to be able to warp like in intersteller but don't want all those nasty parts... Link to comment Share on other sites More sharing options...
Xentoe Posted April 23, 2014 Share Posted April 23, 2014 Hmm, What exact is the Problem?The transportroutine? (The Beaming the ship from Place A to B?)Did you ask perhaps the guys that made the hyperedit Mod, if they could help you to find a solution?Or I think the Modmaker of KSPI would help you too.This is no complaining, only a siggestion.Asking for help is never a shame.(I mean asking for direct teamwork) Link to comment Share on other sites More sharing options...
AntiMatter001 Posted April 23, 2014 Share Posted April 23, 2014 Hmm, What exact is the Problem?The transportroutine? (The Beaming the ship from Place A to B?)Did you ask perhaps the guys that made the hyperedit Mod, if they could help you to find a solution?Or I think the Modmaker of KSPI would help you too.This is no complaining, only a siggestion.Asking for help is never a shame.(I mean asking for direct teamwork)also it helps people learn from mistakes aswell! Link to comment Share on other sites More sharing options...
Molybdene Posted April 23, 2014 Author Share Posted April 23, 2014 The trouble is indeed on the transporoutine. I'm able to set the new orbit for the given ship, but the other one (the "target" one) is starting to behaving strangly, having a random acceleration from nowhere.I haven't asked the hyperedit guy(s) yet, because last time I tried testing my mod, I used hyperedit to put the relays on orbit around some planets, and I have this random acceleration. From hyperedit.But Yeah, I'll ask for help, I'm not ashamed saying that I don't understand why it's so complicated to "just" change the orbit. Link to comment Share on other sites More sharing options...
Xentoe Posted April 23, 2014 Share Posted April 23, 2014 cool, because I would real like to use your mod instead of Hyperedit, because yours is more "immersive" (Inworld related) Hyperedit is simple cheating without the fun of "gaming" :-) Link to comment Share on other sites More sharing options...
Molybdene Posted April 23, 2014 Author Share Posted April 23, 2014 That's the idea Link to comment Share on other sites More sharing options...
Xentoe Posted May 3, 2014 Share Posted May 3, 2014 so, any results? (Outof curiosity) Link to comment Share on other sites More sharing options...
Molybdene Posted May 4, 2014 Author Share Posted May 4, 2014 I'm re-writing some part of my software for an easy "teleportation module" change later. No big news, but definitely some changes! Link to comment Share on other sites More sharing options...
The Jeb. Posted May 4, 2014 Share Posted May 4, 2014 (edited) Man, your 'invention' has been aleardy discovered by Danny2462- firsty appearance of it is in messing around in ksp 3! Watch this! : SECONDS 2:31 His Mass Relays are boooooommiiiinnnggggg out!But okay i see what do you wrote in your 3rd or 2nd comment, so nice but Danny is the maker of them! Edited May 4, 2014 by The Jeb. Link to comment Share on other sites More sharing options...
The Destroyer Posted May 4, 2014 Share Posted May 4, 2014 Danny isn't the "maker" of them. He may have called them that, but this is entirley different. Dannys mass relays work like engine pushers. The mass relay this mod talks about teleports to other mass relays, and is based on something created long, long, before danny made it. Link to comment Share on other sites More sharing options...
The Jeb. Posted May 8, 2014 Share Posted May 8, 2014 I know but he created in ksp style! Link to comment Share on other sites More sharing options...
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