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Kerbal Powers Board Game


The Fleet Master

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Hey Fleet Master, Make sure if you are going to do space missions to build a Mission Command and launch center. But you can still launch from KSC, just the mission is controlled from your base. Frankly I'm surprised that your letting spartwo get to duna first Zekes, that like your planet, with it being all red and all.

Try not to post black screencaps, i can only guess where your placing it, and if you can send coordinates from the map app.

Edited by camulus777
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I stayed up 'til 4am yesterday trying to land a command centre, only to find out... I'm truly terrible at landing in a desired spot through atmosphere. Any tips?

Also the star on my flag is supposed to he tilted to point left, not up. :P

Edited by daemonCaptrix
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Yes official ones and they never said they were doing it today. There will be a space race as a challenge for all players. But the second challenge for Kerbal Powers will be to design a Strike Jet, and a coastal missile boat and use both to hit a target as a test. Show Screen Shots of both launches and missile firing and missile strikes if you can manage it. I would recommend if you can show a video and that will cover everything but pics will be fine if you don't feel like it. Both craft should be of the light class.

Edited by camulus777
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I stayed up 'til 4am yesterday trying to land a command centre, only to find out... I'm truly terrible at landing in a desired spot through atmosphere. Any tips?

Also the star on my flag is supposed to he tilted to point left, not up. :P

Go into orbit and overshoot by quite a bit.Landing at KSC requires aiming as far east as the island runway from a 75km orbit.

Space Race you say?

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Ill fix the flag. The image i was goin off of was tiny sry :)

If you overshoot but don't spend your all your fuel then slow down while you are dirctly over the area you are trying to hit you will hit your mark especially if you are slowed down enough and have your shoots out after your deceleration burn. If your still having trouble ill make a quick tutorial on landing on a select spot. But it also depends on the design of the craft. You have to also take into account that Kerbin is rotating and it will move quite a bit while you are in flight. Course corrections are a likelihood.

Edited by camulus777
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Ill fix the flag. The image i was goin off of was tiny sry :)

If you overshoot but don't spend your all your fuel then slow down while you are dirctly over the area you are trying to hit you will hit your mark especially if you are slowed down enough and have your shoots out after your deceleration burn. If your still having trouble ill make a quick tutorial on landing on a select spot. But it also depends on the design of the craft. You have to also take into account that Kerbin is rotating and it will move quite a bit while you are in flight. Course corrections are a likelihood.

Forget that. I'll build a boat. xD

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Ok, Nebulous Base is going to be our mission control, with the PUMA as a mobile Satellite receiver... this will work :D

UPDATE!

T-Minus 10 hours to launch, and Sarah III has gone to Munar Orbit, and tests were conducted with the landing craft. It expended 20% of its fuel in a 400m/s burn, 30% in a 600m/s reverse burn, and 10% in a 300m/s rendezvous burn and successful docking, indicating it has plenty of fuel to land on the Mun and return to orbit.

zCb9LCL.png

Currently mission is go for normal schedule, all other Zokesian launches are on hold until Sarah III 'Hydro' gets off the pad on it's historical mission.

PR0WayJ.png

Edited by zekes
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