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When you're not in the physics load range then the part is acting as a static object that just follows it's current path, SAS has no additional affects until you're flying the craft. The best way to keep a craft pointed in one direction is to point it to Normal on the nav ball. That way the craft will only spin while it orbits, keeping it's axis points stationary.

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When you're not in the physics load range ...

This does not answer OP's question. He specifically asked about crafts still being within physics range.

So to answer that question, yes, SAS will work on all craft within physics range, regardless of being currently controlled or not.

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This does not answer OP's question. He specifically asked about crafts still being within physics range.

So to answer that question, yes, SAS will work on all craft within physics range, regardless of being currently controlled or not.

My bad, you're right, it does work within the physics load range.

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