Mihara Posted February 13, 2014 Author Share Posted February 13, 2014 sosoxia said: When I use JSISteerableCamera and shownosignal=yes not working , i cant see no signal image ?There is no such thing as a builtin nosignal image, it needs to be defined in monitor configuration: noSignalTextureURL = ...Is it? Commissar said: it may have partially worked... i dunno...new output log: https://www.dropbox.com/s/nx5t6w3yodbfnbk/output_log.txtYour new log contains no traces of ModuleManager working or being loaded at all.Pardon me, but do you actually understand what are you installing and to where? Pilot996 said: Is there a way to get the cameras to appear in the parts menu? They are not in there.Which cameras are you talking about? There is only one bundled, singular, it should be in Utility. Link to comment Share on other sites More sharing options...
MedwedianPresident Posted February 13, 2014 Share Posted February 13, 2014 You should add RPM to the Kerbonov Kn-2 Cockpit! Link to comment Share on other sites More sharing options...
DasBananenbrot Posted February 13, 2014 Share Posted February 13, 2014 MedwedianPresident said: You should add RPM to the Kerbonov Kn-2 Cockpit!Hyomoto already made one a long long time ago it was on the fourth page of the Kerbonov Kn-2 thread Hyomoto said: For RPM users,http://i109.photobucket.com/albums/n48/Hyomoto/2014-01-19_00001_zps0a33805a.jpg~originalDownloadable Patch Link to comment Share on other sites More sharing options...
HoneyFox Posted February 13, 2014 Share Posted February 13, 2014 (edited) HoneyFox said: Good point. I will check the complete log file later.And I did a test yesterday and after I removed the ProbeControlRoom plugin, everything just works fine again...OK I checked the log and there are two error in RPM's OnUpdate() IIRC. After I remove the ProbeControlRoom plugin, it doesn't appear any more.No, this time theres' no such exception, but still have lots of MFD not working. Edited February 13, 2014 by HoneyFox Link to comment Share on other sites More sharing options...
Mihara Posted February 13, 2014 Author Share Posted February 13, 2014 HoneyFox said: OK I checked the log and there are two error in RPM's OnUpdate() IIRC. After I remove the ProbeControlRoom plugin, it doesn't appear any more.No, this time theres' no such exception, but still have lots of MFD not working.Well, try to condense the whole set to the minimum amount of mods in which the problem reliably manifests, package it for me, I'll try to track the problem down. Link to comment Share on other sites More sharing options...
Commissar Posted February 13, 2014 Share Posted February 13, 2014 (edited) Mihara said: There is no such thing as a builtin nosignal image, it needs to be defined in monitor configuration: noSignalTextureURL = ...Is it?Your new log contains no traces of ModuleManager working or being loaded at all.Pardon me, but do you actually understand what are you installing and to where?Which cameras are you talking about? There is only one bundled, singular, it should be in Utility.the gamedata folder is merged with the one in the KSP main directory, yes. heh... apparently my modulemanager dll didn't get in the gamedata folder... I generally don't use the MM dlls included with mods, because they tend to be outdated.edit: works now, thanks Edited February 13, 2014 by Commissar Link to comment Share on other sites More sharing options...
Pilot996 Posted February 13, 2014 Share Posted February 13, 2014 Quote Which cameras are you talking about? There is only one bundled, singular, it should be in Utility.I have looked in utility and they are not there. Link to comment Share on other sites More sharing options...
S.O.P.H.I.A. Posted February 13, 2014 Share Posted February 13, 2014 (edited) Mihara said: Every collider can be a button. You just need a collider that covers the entire model.I'm not sure how to do that. I spent the last few days playing around with Unity, but managed to accomplish nothing but frustrate myself. Can I do it simply by editing the .cfgs, or do I need to learn up on my Unity skills?I've deduced that all of the buttons have a flag 'isTrigger' checked off, but the various Collider components are grayed out for me and I can't, for the life of me, un-gray them. Edited February 13, 2014 by S.O.P.H.I.A. Link to comment Share on other sites More sharing options...
Mecripp Posted February 14, 2014 Share Posted February 14, 2014 Mihara is there anyway to split a screen ? like if you had some of the big 1's in the ASET ALCOR screen have 4 channels if you wanted and then change back to 1 big screen or maybe 2 ? Link to comment Share on other sites More sharing options...
Mihara Posted February 14, 2014 Author Share Posted February 14, 2014 Pilot996 said: I have looked in utility and they are not there.What 'they' you are talking about when there is only one? S.O.P.H.I.A. said: I'm not sure how to do that. I spent the last few days playing around with Unity, but managed to accomplish nothing but frustrate myself. Can I do it simply by editing the .cfgs, or do I need to learn up on my Unity skills?I've deduced that all of the buttons have a flag 'isTrigger' checked off, but the various Collider components are grayed out for me and I can't, for the life of me, un-gray them.I'm not sure what are you talking about either. If you're talking about the HUD prop model in this package, I do know it has a collider on the screen. I just forgot what it's name was and it's a bit nontrivial to look it up. MeCripp said: Mihara is there anyway to split a screen ? like if you had some of the big 1's in the ASET ALCOR screen have 4 channels if you wanted and then change back to 1 big screen or maybe 2 ?...I don't understand the question.Everybody, please start making sense and bloody define the context of your question. Link to comment Share on other sites More sharing options...
Albert VDS Posted February 14, 2014 Share Posted February 14, 2014 Mihara, is it possible with RPM to assign actions like throttle up/down to buttons or sliders?I don't know if it's been mentioned before, but the camera/docking port direction rays lag the game for me.Can you make an option to disable them completely. I know you can disable them with the RMB menu, but they still show upwhen placing/moving a part. Link to comment Share on other sites More sharing options...
S.O.P.H.I.A. Posted February 14, 2014 Share Posted February 14, 2014 (edited) Okay: What are the specific steps I must follow to turn the default HUD or part of the HUD into a button? I know how to change what buttons do (such as switching it so that buttonX goes to page 1 and buttonY goes to page 2) but I don't know how to make an object, in this case the HUD prop, into a button.Does that help? I can try to be more clear again if it doesn't.EDIT: Nevermind. You're right, the screen was a button. Awesome. Problem solved! Edited February 14, 2014 by S.O.P.H.I.A. Link to comment Share on other sites More sharing options...
MedwedianPresident Posted February 14, 2014 Share Posted February 14, 2014 Is there a list of ALL the possible IVA's that can use RPM with the links? Link to comment Share on other sites More sharing options...
DasBananenbrot Posted February 14, 2014 Share Posted February 14, 2014 MedwedianPresident said: Is there a list of ALL the possible IVA's that can use RPM with the links?Read the OP. Link to comment Share on other sites More sharing options...
MOARdV Posted February 14, 2014 Share Posted February 14, 2014 MeCripp said: Mihara is there anyway to split a screen ? like if you had some of the big 1's in the ASET ALCOR screen have 4 channels if you wanted and then change back to 1 big screen or maybe 2 ?What you're asking for is to display multiple camera views on one screen? Multiple camera views is conceptually possible, but to cycle between modes, you would need multiple pages configured to a single button. Because there's no way to know how to route buttons, the cameras would be static (no zoom, no pan). I might be able to come up with a way to select cameras to receive the steering input, but that would need to be after the basic proof-of-concept has had time to get tested in the wild (I don't have enough time to be a comprehensive QA tester as well as a developer, since my day job gets in the way ). Albert VDS said: Mihara, is it possible with RPM to assign actions like throttle up/down to buttons or sliders?With buttons, I'd imagine yes. It'd be a little bit of an extension to the existing mechanism. Mihara does have something like that on the issue list on Github, so I imagine it'd be possible with a slider or other sort of controller. Link to comment Share on other sites More sharing options...
MedwedianPresident Posted February 14, 2014 Share Posted February 14, 2014 DasBananenbrot said: Read the OP.It's not ALL the ones. For example, the Kn-2 cockpit is not on the list. Link to comment Share on other sites More sharing options...
DasBananenbrot Posted February 14, 2014 Share Posted February 14, 2014 MedwedianPresident said: It's not ALL the ones. For example, the Kn-2 cockpit is not on the list.yes because Hyomoto made it and probably never asked Mihara to add it to the OP... @Mihara if you want you may can add the link of the Kn-2 Cockpit RPM Patch to the OP Hyomoto said: For RPM users,http://i109.photobucket.com/albums/n48/Hyomoto/2014-01-19_00001_zps0a33805a.jpg~originalDownloadable Patch Link to comment Share on other sites More sharing options...
Mecripp Posted February 14, 2014 Share Posted February 14, 2014 (edited) Yes thats what, I was asking but was hoping for it all and you guys do a great job for all of us that don't know much but the camera views would be a great start for, I like the mod http://forum.kerbalspaceprogram.com/threads/67450-WIP-IVA-PLUGIN-ProbeControlRoom-1-0-alpha2-IVA-All-the-things%21-Toolbar-Screens but it needs 1 big screen and the views would help a bunch.EDIT thanks MOARdv and if you need some 1 to try things out let me know. Edited February 14, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
MOARdV Posted February 14, 2014 Share Posted February 14, 2014 MeCripp said: Yes thats what, I was asking but was hoping for it all and you guys do a great job for all of us that don't know much but the camera views would be a great start for, I like the mod http://forum.kerbalspaceprogram.com/threads/67450-WIP-IVA-PLUGIN-ProbeControlRoom-1-0-alpha2-IVA-All-the-things%21-Toolbar-Screens but it needs 1 big screen and the views would help a bunch.I will see what I can come up with. I have a three day weekend ahead of me, but it's also going to be significantly above freezing, too, so it might be a few days before there's a serviceable prototype. Link to comment Share on other sites More sharing options...
8749236 Posted February 15, 2014 Share Posted February 15, 2014 I noticed the word "Download"...Which is HUGE... but it is not a link... Link to comment Share on other sites More sharing options...
Mecripp Posted February 15, 2014 Share Posted February 15, 2014 8749236 said: I noticed the word "Download"...Which is HUGE... but it is not a link...https://github.com/Mihara/RasterPropMonitor/releasesEDIT was that what you was looking for ? Link to comment Share on other sites More sharing options...
erbmur Posted February 15, 2014 Share Posted February 15, 2014 Does anybody know if their are any resource management mods that function with this?Or if the developer has that in mind for future releases? Link to comment Share on other sites More sharing options...
MOARdV Posted February 15, 2014 Share Posted February 15, 2014 erbmur said: Does anybody know if their are any resource management mods that function with this?Or if the developer has that in mind for future releases?As in, a way to transfer resources between parts using RPM? Right now, RPM doesn't do that. I added a feature in the dev build that allows you to make a button that functions as "enable fuel reserves". Any resources that you turned off in the VAB or in flight (using the right click menu to disable the resource) will turn on when you trigger the reserves. But that's the extent of it, unless another plugin has added that feature. Link to comment Share on other sites More sharing options...
Mihara Posted February 15, 2014 Author Share Posted February 15, 2014 Albert VDS said: Mihara, is it possible with RPM to assign actions like throttle up/down to buttons or sliders?Not yet. It's in the pipeline, though. Albert VDS said: I don't know if it's been mentioned before, but the camera/docking port direction rays lag the game for me.Can you make an option to disable them completely. I know you can disable them with the RMB menu, but they still show upwhen placing/moving a part....What, even one? Really?Well, ok, but where would you expect to see this option to disable them, though? DasBananenbrot said: @Mihara if you want you may can add the link of the Kn-2 Cockpit RPM Patch to the OPI just forgot about it. Fixed. 8749236 said: I noticed the word "Download"...Which is HUGE... but it is not a link...Yes, I am openly hostile to people who can't or won't read. erbmur said: Does anybody know if their are any resource management mods that function with this?What sort of function-with do you have in mind? An on-screen menu? None to my knowledge. There are certain reasons why building one straight in would be problematic, though there is no reason why a global resource management mod would not be able to provide a menu page. Link to comment Share on other sites More sharing options...
erbmur Posted February 15, 2014 Share Posted February 15, 2014 Quote As in, a way to transfer resources between parts using RPM? Right now, RPM doesn't do that. I added a feature in the dev build that allows you to make a button that functions as "enable fuel reserves". Any resources that you turned off in the VAB or in flight (using the right click menu to disable the resource) will turn on when you trigger the reserves. But that's the extent of it, unless another plugin has added that feature. Quote What sort of function-with do you have in mind? An on-screen menu? None to my knowledge. There are certain reasons why building one straight in would be problematic, though there is no reason why a global resource management mod would not be able to provide a menu page.Thanks for both the replies MOARdV & Mihara.What I had floating around my head was something in the realm of "TAC Fuel Balancer" or "Crew Manifest". I guess I will just have to wait and see. Link to comment Share on other sites More sharing options...
Recommended Posts