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Omniball 2! It's got what plants crave. It's got electrolytes!


Agent86

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Omniball. It’s a big ol’ pile of girders and torque. Tired of rovers? Me either, but someday, you might be, and on that day, you’ll want omniball.

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With a whole two dimensions in which to operate, you’ll be rolling your way to a better life with omniball. Attempting to operate in the little-known “third†dimension may void your warranty. Does it float? Yes it does, to the bafflement of our science people. Despite being composed mostly of steel girders, it races along the surface of the sea at a blistering 15 m/s.

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Does it go up gentle slopes? It’s not likely. Put those obsolete wheels away, and race along the craters of the mun or the deserts of duna in the omniball. Omniball. For kids!

http://kerbalspaceprogram.com/omniball-mk-ii/

Edited by Agent86
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Amazing! You earned yourself +1 rep!

Now... To go be like apple and copy you...

EDIT: Can I make my own series, something like yours, but modular? I would give you all the credit.

Thanks. Go for it!

Power is certainly not a problem, not with 24 RTG's attached.

This morning I conducted some drop-tests, hill climb tests and made some modifications. Turns out that rolling the omniball onto it's end causes the thing to collapse pathetically, but adding six girders on each end poking just above the hub makes that effect go away.

Drop test gave me a result of between 10-12 m/s is the fastest it can go when landing under parachutes without breaking. Six XL paras ought to do the trick, though you may also require a drogue or two.

Gradients up to about 5 degrees are just fine for hill climbing, but any higher than that tends to make it act funny. Driving across gradients seems to make it pull to the uphill side, so it always tends to aim towards the peak.

Fastest land speed (flat) was 14.5m/s

Fastest land speed (downhill) was 24m/s

Fastest over water speed was 12.5m/s

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This morning I conducted some drop-tests, hill climb tests and made some modifications. Turns out that rolling the omniball onto it's end causes the thing to collapse pathetically, but adding six girders on each end poking just above the hub makes that effect go away.

You could put one of the 2x2 plates on each end too, that might help.

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We all know how fun Omniball wasn't. Well, with Son Of Omniball, you'll have pi-symbol-grey-image.gifice as much fun! Now with a sentient biological payload!

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It's not a ball. But it is round in all the right places, just like the perfect woman. It's easier to steer, and climbs hills better. It's also spectacularly amphibious, and has not one, not two, well okay, two cruising modes. Low profile, and flamboyantly conspicuous.

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Press G to extend your gear. Roll forwards and backwards with Q and E. While stationary and aligned with the horizon, use WASD to orient yourself in a particular direction. To steer while moving, give a slow double tap to action group 1 or 2, depending on your choice of vector, to briefly retract one side of the rovers landing gear. Due to the patented circumference*RPM effect, the rover will veer hazardously to the retracted-gear side. To operate in low profile mode, retract both sides of the gear and roll on!

http://kerbalspaceprogram.com/son-of-omniball/

Have fun!

Edited by Agent86
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And from how high can the Son of Omniball fall?

The cool thing about SoO is that even with significant damage, it barely affects performance.

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I dropped this one onto the pad from 120m, with an impact speed of around 30-35m/s and broke off about a quarter of my struts. It still rolls and roves just fine without them.

For zero damage, drop below 100m horizontally, and below 110 vertically. Impacts above 25m/s seem to damage it in both orientations.

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Thanks everyone for all the nice comments, and the person that sent me the nasty one, I'm coming for you.

I'd like to show you the most recent in my series of Torque powered rovers, a gadget I like to call "Estranged But Not Even Really That Hung Up about It Daughter Of Omniball, or EBNERTHUAIDoO for short. Or EDoO for even shorter.

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Now I know what you're thinking, and I'm flattered, but I'm in a committed relationship. You may also be thinking, "Agent, what's with all the nosecones and air intakes, it doesn't even have any engines?". My answer to that is, "I don't have a drinking problem, I can stop any time I want, and besides, you can't tell me what to do, you're not even my real father!"

A few things that differ from EDoO to SoO is that the cabin is mounted horizontally, so if you ever forget what your breakfast looked like, do a few laps in IVA mode and it'll come to you. This also means the W and S buttons actually do what they're supposed to do, and make it go forwards and backwards.

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The triangle shaped wheel spokes allow for better traversing of small ground objects such as fuel pipes, electrical conduit, police barriers and stairs.

Despite having a slower top speed than SoO, EDoO is much more stable physically, if not emotionally. Cornering, as in SoO is done by toggling action groups 1 and 2. Here's a picture of cornering-at-speed in action:

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The variable wheel circumference also means that you can traverse across gradients in a more stable way, by retracting the uphill wheel.

Have fun, and be excellent to each other.

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