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Scrapheap Madness!


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Me and fellow Kerbonaut JayCheetah have devised a little game for one-another. Basically one makes a horribly crooked, impossible to fly or downright stupid craft, comes up with some rules and objectives. The other party (in this case, me) then has to pick up that design and modify it so as to accomplish those goals. More points, esteem, fame and bling are awarded the lower and subtle the amount of modifications are. JayCheetah came up with the first botch-rocket by the name of Big Punt.

Get the .craft here: https://www.dropbox.com/s/jcyrkmnaho4mocp/Big%20Punt%20Mk1.craft

The objective is to get the craft in an equatorial orbit and the rules are as follows:

-No part can be removed

-All alterations (made by you!) are also final, best think twice before trying something!

-No more than two alterations per launch attempt

-Symmetry mode can be used, parts added in such a way count as one alteration

-Staging can be rearranged, which counts as a modification

I managed to get his craft going with three rounds of modifications, see them (and the crazy craft!) in action here

Cheers,

Lorenzo

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That's impressive! I'd honestly not expected you to do it with such few additional parts :) Great!

Where can I pick up the .craft file for the next run?

Oh and just to note, anyone here on the forums is very welcome and in fact invited to try and beat our designs, or come up with your own challenges!

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As the author of the other challenge, i don't see any problems here either, the "permanent alteration" rule is a nice twist on this. Also, more puzzles, yeah! Here is my go at the Vertical Ascent Booster. At first i thought "whats the problem, this can fly to the VAB as-is". Then i took it for a quick test flight and saw the evilness of this build. Very clever.

I did it with four alterations (two rounds) total: 1st round add 2*4 sepratrons to kill the nosecone, 2nd round add torque wheel and chute. A more able VTOL pilot might have done it without the second round of modifications.

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As the author of the other challenge, i don't see any problems here either, the "permanent alteration" rule is a nice twist on this. Also, more puzzles, yeah! Here is my go at the Vertical Ascent Booster. At first i thought "whats the problem, this can fly to the VAB as-is". Then i took it for a quick test flight and saw the evilness of this build. Very clever.

I did it with four alterations (two rounds) total: 1st round add 2*4 sepratrons to kill the nosecone, 2nd round add torque wheel and chute. A more able VTOL pilot might have done it without the second round of modifications.

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Killing the nosecone. Clever. I didn't do that and the craft... grew. I made a video of my exploits again which will be up later today

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As the author of the other challenge, i don't see any problems here either, the "permanent alteration" rule is a nice twist on this. Also, more puzzles, yeah! Here is my go at the Vertical Ascent Booster. At first i thought "whats the problem, this can fly to the VAB as-is". Then i took it for a quick test flight and saw the evilness of this build. Very clever.

I did it with four alterations (two rounds) total: 1st round add 2*4 sepratrons to kill the nosecone, 2nd round add torque wheel and chute. A more able VTOL pilot might have done it without the second round of modifications.

Too bad you didn't manage to get the lander on top of the VAB in it's original form, with some modifications added.

But well done solving this little puzzle in your own way :-)

The solution is a lot simpler then people would expect.

SPOILER:

If you haven't watched DonLorenzo's take on the challenge or you want to try this one without knowing the solution DO NOT Watch This Video yet.

http://www.youtube.com/watch?v=l1hddJzCvRQ

Edited by JayCheetah
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Symmetry mode counts as one modification. So you could add 1,2,3,4,6 or 8 of any given part and have it count as one modification. Boosters + Decouplers are two modifications, although as far as I'm concerned you can play fast and loose with those rules as long as something hilarious happens.

Here's my attempt at JayCheetah's devilish VAB Booster/Lander. I lost count of the amount of modifications but in my humble opinion I came up with some hilarious workarounds. I'm still cracking up re-watching the video :P Enjoy it, uploading took the better part of the evening!

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Are certain modifications grouped as 1, e.g. adding an RCS tank and RCS thrusters = 1 modification? Or maybe 1 for every set of 4 thrusters? Or similarly, adding boosters with decouples = 1?

Normally every part you add is 1 modification, but as Lorenzo said, it's okay to add more per attempt, but remember all modifications are final :-)

Lorenzo found out the hard way, with my evil lander.

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DonLorenzo's horrible creation needed a lot of work and it didn't help for me being a complete idiot.

Enjoy watching

http://www.youtube.com/watch?v=M8aVx3xavc0

My next creation for DonLorenzo.

Stage Fright

Rules are in the text of the VAB.

Everyone is allowed to take on this challenge, preferbly with a video.

Pictures only aren't as entertaining :-)

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