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Shuttles completely escape me...


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And sometimes literally, too...

So I've figured how to get to orbit- most of the time.

I've figured how to dock- most of the time.

I've figured how to escape Kerbin and go to other planets- most of the time.

So I decided that my method of sending up pods then splashing them down every time I wanted to do something to my space station was incredibly wasteful. The solution? A shuttle program!

hooooboooy. Nope. I can't get these things off the ground. I can't design them worth a damn. If I go for the 'Traditional' design- sticking off the end of a fuel tank- they flip like crazy. If I stick them at the top of a large rocket, they also flip like crazy at the slightest attempt at course correction.

... How the hell do you guys -get- these things in orbit?

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Yea. This is one I tried to tackle when I first started KSP. I haven't attempted it since. You'd need to get the CoM and CoT right for the first 80% of the ascent. You need well placed control surfaces, engines with a based vectored thrust and then it is possible. I imagine you would need closer to 5k dV due to drag and steering losses. Check you tube. I know someone had done it.

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Are you getting the centre of mass, centre of lift and centre of thrust all arranged right?

I find vertical launched shuttles with a rocket or fuel tank the hardest thing to do. Having space planes that take off from the runway is a bit easier.

The tips I've had are, have the centre of lift just behind the centre of mass, that works well. And centre of thrust obviously has to line up with centre of mass, this can really mess you up if they don't line up.

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While I don't claim to know what I'm talking about, the most basic necessity is to angle the shuttle engines so they thrust through the center of mass. Also be sure and do your roll early so what lift the wings generate pulls you backward in the direction you want to do your gravity turn.

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I think a rocket-launched shuttle is harder than a spaceplane. Have you tried building an SSTO yet? It's challenging, but doable.

Also, I think it would be easier to do with FAR installed-- realistic aerodynamics would make a ksp shuttle more feasible. At least, I think so-- haven't tried it myself.

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... How the hell do you guys -get- these things in orbit?

Action groups and a couple of sets of the radial mounted engines (to produce offset thrust on the orbiter) did the trick for me when I tried. I've only done it small-scale though. On this one there's an engineless central underslung fuel tank (mimicing the shuttle external fuel tank) and a pair of liquid boosters (replacing the shuttle-style SRBs) - mechjeb was handling the basic ascent whilst I was dancing through action groups stopping it flipping. That little semicircle of radial engines at the back of the orbiter was what was used (in groups) for stability during launch and ascent.

screenshot14-1_zps27300075.png

edit - balancing them for CoM / CoT throughout the whole takeoff is almost (if not completely) impossible. CoM & CoT change too much during flight to compensate for using engine gimballing alone.

Edited by Tarrow
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Aright. Either there's some physics lesson I don't get, or I'm incompetent. I'm declaring shuttles impossible.

XD seriously, I can't design anything that doesn't play 'let's find the ground with the nose.'

Though I have to ask. If anyone has any reliable design- I'll use any mod you want, save the CSS mod- could you post one to see what I'm doing so wrong? x.x

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I too had wanted to make , not necessarily reminiscent of the shuttle, but something to make a vertical take off, and a runway landing. Many times tried and failed. Most of the time due to trying to use infernal robotics to provide the extra gimbal needed to offset the external tank, due to an aversion to just having one tank on either side and balancing the externals. I got over that :)

Recently I made a renewed effort, with the goal of making a craft to carry science modules to and from space in an internal space, making a runway landing on its return.

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I never had too many shifting COM issues with this one, as the fuselage towards the front contained liquid fuel for jet engines that I could shift to the rear upon landing.. so I could get through the atmosphere alright.

Landing however was an impossible task. the craft just had no lift, and it was in the attempt to pull up before landing that it would flip out. Not really surprising, as it was a pretty drastic maneuver considering I was descending at probably 40 degrees below horizontal. Any attempt to pull up just flipped it.

So I made the wings significantly longer, and added additional lifting surfaces on the underside of the craft until eventually on one attempted landing it showed signs of actually having lift and some manner of glide profile.

On that occasion I managed to get it down safely for the first ever time! But I realised then that my decided effort to avoid putting jets on it, and just gliding to landing, was holding me back.

On the final version, as in those images, it has 2 jet engines, 3 t30s and 1 t45, and each external tanks has a skipper. Previously it had two 45s instead of jets, and a skipper of its own at the rear instead of that cluster ;)

Straight up ascent, and at about 16km shut off jets and drop the external skippers, the shuttle`s engines take it the rest of the way up. t30s are disabled later and the 45 stabilises the orbit. It also has 4 radial engines on rotating mounts to be used as descent engines, as I used to think I needed them to get through deadly reentry heat, but my last descent I didn`t even use them and came through the heat without any problem.

This was the first time I decided to drop engines off external tanks while keeping the tanks in place, and I am very happy with the results!

Edited by soranno
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I have spent few weeks in the hangar. Building planes to run around Kerbin, VTOL also, didn't went for space shuttles yet. So have a bit experience to get of the ground and in to it.

- The main thing is to keep lifting vector a bit in front of the mass and you will be able to get of the ground.

- It will be easier to build a plane with winglets on the nose (but not so nice).

- Rotate wings. The real planes does not have simple direct wings. Tilting them up will prevent the plane from sliding on rotation. Tilting wings front up will increase its lifting drastically.

- And the other main thing to not forget - the fuel runs out and mass center changes.

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  • 1 month later...

TheWinterOwl has a pretty in-depth and entertaining video series on how to design VT/HL shuttles, culminating in a trily brilliant and beautiful design he dubs the Roc. I've downloaded and flown it in .22, and it flies beautifully. I even managed to tweak it (mostly moving fuel around)so that I could runway launch it as well with a payload, and to allow for a payloaded landing (his original design assumes an empty landing, which I can respect.) My own tweaking efforts on his design were of mixed results.

He then used his Roc design on a live mission in his Mission Controller video series, with stunningly hilarious results. (Spoiler: The mission fails spectacularly with his shuttle disintegrating into a debris cloud within sight of KSC, but this was due to flight stresses that resulted from a Mach 5 banked turn in atmospheric flight while also running 4x hardware time compression. Without the high speed bank, or alternatively without the time compression unwittingly left on, I am convinced that he'd have made a soft touchdown on the runway with room to spare.)

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And sometimes literally, too...

So I've figured how to get to orbit- most of the time.

I've figured how to dock- most of the time.

I've figured how to escape Kerbin and go to other planets- most of the time.

So I decided that my method of sending up pods then splashing them down every time I wanted to do something to my space station was incredibly wasteful. The solution? A shuttle program!

hooooboooy. Nope. I can't get these things off the ground. I can't design them worth a damn. If I go for the 'Traditional' design- sticking off the end of a fuel tank- they flip like crazy. If I stick them at the top of a large rocket, they also flip like crazy at the slightest attempt at course correction.

... How the hell do you guys -get- these things in orbit?

look here :

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