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Kerb Kasta Space Exploration Corporation


Nertea

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I got some requests from friends to start upload some of my craft, and I think this is the place to do it!

MuwDYue.png

Purveyors of somewhat reliable space exploration craft. Do not provide crewing services. All craft mostly tested in various ways. No refunds.

I will try to provide everything primarily as subassemblies when it's relevant, but I'll also include example craft where it makes sense. No mods are used except Kerbal Engineer, which I make sure to remove before upload (let me know if I forget one). Let me know if you use any of these builds, or if you want to see more! Because I have more.

Command Pods

Portia Command Module (Mk01, Mk02)

Fully reusable, this addition to the 3-man command pod has RCS, batteries and solar panels for an integrated spacecraft experience. It also boasts small engines and landing legs for... landing. I may have been inspired by the endgame vision for SpaceX's Dragon. I have two variants, the Mk01 and Mk02. In action, their delta-v and thrust tend to be a bit lower due to the angled placement of the engines (this is a worthy tradeoff for coolness). Both pods can land on the Mun with no problem, and should easily be able to do anything similar or smaller.

The Mk01 has a TWR of 1.05, 1800 m/s of delta-v for a total mass of 11.6t, and a part count of 38.

The Mk02 has a TWR of 1.5, 1950 m/s of delta-v for a total mass of 12.1t, and a part count of 51.

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Download Subassembly (Portia Mark 1)

Download Subassembly (Portia Mark 2)

Action groups:

3: Toggle main engines

8: Deploy chutes

9: Toggle ladder

Shylock Command Module

Also fully reusable, it evolved because the Portia was lacking in looks somewhat. I sacrificed some of the fuel, but the result looks better and weighs less. It could still land on some of the smaller moons unassisted with good piloting.

The Shylock has a TWR of 1.35, 1100 m/s of delta-v for a total mass of 9.1t, and a part count of 41.

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Download Subassembly (Shylock)

Action groups:

3: Toggle main engines

8: Deploy chutes

9: Toggle ladder

Propulsion Modules

Iris Service Module

The Iris is a large but low-profile service module that I designed to work with the Portia command module. It has a full set of systems, comms, solar panels, RCS, you name it. It's perfectly capable of taking the command pod to Duna or Eve and back, but if you want more range it's quite easy to add in a droppable fuel tank. For fuel economy, use only 2 of the 4 engines.

The Iris has a TWR of 0.55, 5000 m/s of delta-v for a total mass of 40t, and a part count of 70.

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Download Subassembly (Iris)

Download Example Craft (Shylock + Iris)

Action groups:

1: Toggle main engines

0: Toggle solar panels

Klein Nuclear Tug

These Kleins are the backbone of my interplanetary fleet. They're simple, easy enough to launch and powerful. Also good-looking, if I do say so myself (note the radiation shieldy bits!). They work well as puller or pushers in most cases, generally I like to add a droppable tank to the back port and use them as pushers. The B model has 3 LV-Ns instead of 6, so it's much more fuel efficient. I've set up an action group so that the 01 model can turn off half its engines - send payload to Duna, drop it off, switch to half power, return to Kerbin for refuelling.

The Mk01 has a TWR of 0.93, 5300 m/s of delta-v for a total mass of 41t, and a part count of 59.

The Mk01B has a TWR of 0.56, 7100 m/s of delta-v for a total mass of 32t, and a part count of 53.

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Download Subassembly (Klein Mk01)

Download Subassembly (Klein Mk01B)

Action groups:

1: Toggle engines

2: Toggle additional engines (Mk01 only)

10: Toggle solar panels

Landers

Dustoff Science/General Purpose Lander

This thing is great! With two lander-cans, it can store 2 surface samples for return to Kerbin, and has a large suite of scientific instruments. A visit to Duna with all the instruments operated to max efficiency (no transmitting) will easily net 2k science points. Capable of landing and returning to Kerbin on Ike, Duna and Gilly at the very least. It should also be able to handle Dres, I'm not sure about Moho.

The Dustoff has a TWR of 0.56, 4450 m/s of delta-v for a total mass of 18t, and a part count of 49.

Javascript is disabled. View full album

Download Subassembly (Dustoff Mk01)

Download Example Craft (Dustoff + Launcher + Transfer stage)

Action groups:

3: Toggle main engines

5: Release drop tanks

8: Deploy chutes

0: Toggle solar panels

Terra Firma landing system

A paired landing system consisting of the descent module (Firma) and an ascent module (Terra). The Terra part is very simple, just a lander-can with engines and batteries, really. RCS was omitted as it's quite maneuverable - I can cock it without RCS :P. The Firma section is also simple, consisting of 4 engine pods with small chutes. This system is designed so that you can pack several Firma modules and a single Terra module to land on multiple locations. Together, the two sections have a total DV of 5300 m/s, so can land and takeoff almost anywhere (not Eve of course, but you can do Kerbin if you're careful).

The Terra component has a TWR of 3.0, 3200 m/s of delta-v for a total mass of 4t, and a part count of 32.

The Firma component has a TWR of 1.71/1.09, 4100/2050 m/s of delta-v for a total mass of 7t, and a part count of 35. Second number is with the ascent stage on top.

Javascript is disabled. View full album

Download Subassembly (Terra)

Download Subassembly (Firma)

Download Example Craft (Entire lander)

Action groups:

3: Toggle Terra engines

4: Toggle Firma engines

5: Release upper stage

8: Deploy chutes

9: Toggle ladder

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