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Mod Loading Times


Bellicosity

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So I was having some issues starting the game after updating to .22 and was trying to figure out what was causing the issue. Turns out it was the 'Mechjeb/Remotetech for All Mod.' That mod would increase the initial load time to something crazy like 20 minutes then crash the game.

BUT in the process of doing it, I got some cool information regarding load time increases as I went. Thought maybe some people would find it interesting.

These load times are cumulative as they progress, and I only grabbed the memory footprint where it is noted. As you can see, the heavy hitters are KW rocketry and Universe Replacer.

Vanilla: 38s

B9 (reduced textures): 48s

Dynamic Warp: 55s

Kethane: 63s

Precise Nodes: 63s

Kerbcam: 66s

Aviation Lights: 68s

KAS: 71s

KW: 91s

Mechjeb: 92s

Procedural Fairings: 92s

Protractor: 92s

Kerbal Alarm Clock: 93s

Kerbal Joint Reinforcement: 93s

Total Mem: 2390Mb

Universe Replacer + MushroomMan Cloud Pack + Rareden Skybox: 112s

Total Mem: 2690Mb

Edited by Bellicosity
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