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Engine and Animations Help?


StarVision

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I recently learned how to do Emissives for engines and I've successfully got it working in-game.

I also recently learned how to get proper animations into the game.

The only problem is that these two seem to conflict when they're in the same part. I have an emmisive set up based on the throttle, and that part is part of an animation that moves. If I toggle the animation in-game it just snaps into the last/first frame of the animation.

Is there any way around this, or will I just have to sacrifice?

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I recently learned how to do Emissives for engines and I've successfully got it working in-game.

I also recently learned how to get proper animations into the game.

The only problem is that these two seem to conflict when they're in the same part. I have an emmisive set up based on the throttle, and that part is part of an animation that moves. If I toggle the animation in-game it just snaps into the last/first frame of the animation.

Is there any way around this, or will I just have to sacrifice?

perhaps it's the way you're configuring your animations in the config file.

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perhaps it's the way you're configuring your animations in the config file.

Here's the modules, They are at the end in this order, and reversing them doesn't seem to do much. Another cause could be that the mesh itself has multiple animations, but I'm pretty sure that's allowed.

MODULE
{
name = ModuleAnimateGeneric
animationName = retract
startEventGUIName = Extend Nacelles
endEventGUIName = Retract Nacelles
actionGUIName = Toggle Nacelles
}

MODULE
{
name = FXModuleAnimateThrottle
animationName = warp_animation
dependOnEngineState = True
responseSpeed = 1
}

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