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Subassemblies


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The latest version of Kerbal Space Program comes with Subassemblies. This looks like someting I've really been waiting for.

Now if I only could make them work.

There are two major issues I encounter on a regular basis.

- Firstly, I can't seem to save subassemblies myself most of the time. I've managed to get a few saved during several tries, but mostly, whenever I drag a set of parts to the subassembly drop zone I get a "part has not atachment point" pop up, and the parts are refuses. Why? What are the conditions a set of parts must fullfill in order to be accepted?

- Secondly staging gets messed up.

If load a complex part, ie. the DSL Pandora capsule (great work btw...) and then try to attache a subassembly to it, for example on of the KW Rocketrs launchers (another great addition to KSP) the stages of both get interleaved, in stead of the one just inserted below the other. That makes it basically impossible to use the subassemblies. It also means that I must build each spacecraft from scratch.

Or must I? What am I overlooking here?

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The first part you choose for your craft is the root part. If this part doesn't have a free connection node then it can't work as a subassembly.

I try to design my subassemblies from the ground up starting with a docking port or a decoupler or something similar, leave one side of it empty, voila, subassembly sorted.

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I usually build a rocket normally (i.e from the top down) then Just pop off the launcher at the payload and drop it into the subassembly tab. I have yet to have an issue with asparagus staging, as long as the part you are using as the root is above the stage with the asparagus you should be fine.

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If you build the subassembly separately, you must leave at least one attach point free on the part you place as first. These attach points will then be the points by which you can attach the subassembly to something else.

It's much better to build the subassembly as a part of something bigger, then tear the subassembly off it and save it.

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  • 2 months later...
Does anyone have a bug where the fuel lines get "cut" when loading a saved sub-assembly?

Supposedly such things usually happen when you create the subassembly by alt-click copying the part and dragging it to subassembly. If you just click it and tear from the ship, they are usually ok.

It may also depend on how exactly are fuel lines installed, though. It seems to me some people are installing them almost tangentially to tanks which might look better but may also lead to the "raycasting" missing the target and skipping the pipe.

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