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Spaceplane One (WIP, Better name pending)


JakeGrey

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.craft file

Mods used:

  • B9 Aerospace (most of the plane)
  • KW Rocketry (the rocket motors and nosecones)
  • Vanguard EVA Parachutes
  • LTech instruments
  • RealChutes
  • Aviation Lights
  • FAR (optional)

Action Groups:

1. Toggle ladders.

2. Log instrument readings.

3. Airbrakes.

4. Activate cameras.

5. Toggle jets.

6. Toggle rockets.

7. Raise/lower solar panels.

8. Drag chutes.

9 and 10: Flaps. (FAR only.)

Abort: Eject crew.

In-universe, this was originally something Wehrner and the rest of the Jet Propulsion Lab team were working on for the Air Force for a new bomber. They didn't end up taking it on for one reason or another, but some unsung genius noted the prototype's impressive operational ceiling and thought, "I wonder if we could nudge her up past the tropopause with a couple of rocket motors..."

There's plenty of room for underwing stores, and my medium-term aim is to use it as a delivery system for probes and satellites, maybe small landers once I unlock docking ports in career mode. Testing is however currently on hold until my new joystick arrives; I don't know if it's my piloting or a flaw in the design, but as soon as I haul back on the stick she attempts to perform Pugachev's Cobra and slams arse-first into the runway.

Anyone better at this game want to take it out for a spin?

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