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Post your best ship designs!


panfish5

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vS9PWOk

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These are all from career mode as I have taken the Russian oath to not use any big engines.

The first one sent a probe to all of the Jool moons, giving me TONS OF SCIENCE

:(

Gotta enclose those links in %7Boption%7D tags, or nobody will see them unless they specifically copy the image URL and paste them into another window themselves.

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Oh, now I do like that. What's it for?

It's a solar powered station that mainly runs on 48 (or something like that) ion engines. It can be equipped to attach a heavy payload on the bottom center and then have additional engines attached on the 12 attachment points on the outer ring. Extremely long range and extremely efficient station.

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tbN0Aws.jpg

So this is a first for me....

The XI-2 "I-Schooner" as I have dubbed it. While headed to Eve had a slight miscalculation on the intercept, and over shot by a few million km. So on the deceleration burn I am looking at a 3000+m/s d/v, good thing I have Ion engines... 3 hour burn.

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What is clear to me is that I suck with the spaceship creation tools. How are you guys coming up with all this stuff? Pretty awesome. I don't have any mods yet, I am relatively new to KSP. I'm assuming most of the parts I don't recognize are from mods?

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It's like any new construction kit. Best way to start making awesome stuff of your own is to see it being done by somebody else. YouTube is your best resource for this.

Grab some popcorn and send up a YT search for "Scott Manley". You won't be disappointed. :)

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[TABLE=width: 800]

[TR]

[TD]Here are two versions of a purpose-built transport airframe I have been developing, from the program's inception (101 Javelin) to the current super flexible, super fast 105 Slipstream series.

For operation in atmosphere, insanely maneuverable, lands easily and stops very quickly

BLUEPRINT_AACT-101.png

screenshot724.png

screenshot768.png

screenshot757.png


Operates in or out of atmosphere, is (technically) capable of landing on any planet/moon with an atmosphere

BLUEPRINT_AACT-105.png

Active at the runway and preparing for takeoff (similar AACT-104 tri-engine shown)

50u2u.gif

"Boo" (cruise/parking/kraken repellant) lights (AACT-104)

screenshot967.png

Bullet time! (AACT-105)

screenshot969.png

screenshot970.png

Raping the sky (and eardrums) since 2013 (AACT-105)

screenshot975.png

"Vector, It's a mathematical term, represented by an arrow with both direction and magnitude. OH YEEEEAH!" (AACT-104)

screenshot956.png

MODS REQUIRED

ASSIGNED ACTION GROUPS (press "i" in-flight to review assignments)

  1. MECHANICAL: Boarding ladders
  2. MECHANICAL: Passenger cabin doors
  3. CONTROL: Nosewheel steering toggle (separate indicator strobe directly over nosewheel)
  4. CONTROL: Airbrakes
  5. LIGHTING: Passenger cabin boarding lights
  6. LIGHTING: Navigation lights
  7. LIGHTING: Strobes
  8. SYSTEMS: Engine mode toggle (jet/rocket)
  9. SYSTEMS: Fuel converters (separate amber indicator light near vertical stabilizer)
  10. LIGHTING: Cruise/park lights (sometimes referred to as "boo" lights by superstitious pilots!)

DOWNLOAD

or

PRE-FLIGHT CHECKLIST

  1. Enable parking brake
  2. Switch on nav lights, landing lights and strobes (6, U & 7) for safety
  3. Enable ASAS
  4. Enable fuel converters (9)
  5. Stage (spacebar) to activate engines
  6. Throttle up and release the hounds (brakes)!!

FLIGHT TIPS

  • TAKEOFF: Leave ASAS on from the moment you reach for the engine staging, and raise the nose carefully when at speed
  • FLIGHT: She cruises level with about 10 degree angle-of-attack. Use this to your advantage when time comes to land!
  • FLIGHT: If your engines are on, so should the fuel converters (amber light) or you'll run dry in no time!
  • FLIGHT: Kill the converters when no longer burning, or they'll suck your batteries down and leave you for dead!
  • FLIGHT: Watch your air intake! If it gets too thin, switch to rocket mode quick! (8)
  • FLIGHT: (AACT-105) Punch the throttle all you like, but watch that oxidizer! (converters are slightly too slow to keep up)
  • LANDING: She lands like she takes off: FAST! Keep a minimum 100m/s to keep her stable
  • LANDING: Don't forget the airbrakes! They will get her slowed-down quickly after touchdown
  • LANDING: Kill ASAS at touchdown. It will keep the nose up and refuse to land until it has no choice, otherwise
  • TAXIING: The landing gear are motorized! If you don't want to deal with braking against the engines all the time, right click the nosegear and enable the motor. It will now drive like a rover (assuming you've turned on steering with group 3!)

[/TD]

[/TR]

[/TABLE]

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