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Stuff I've been working on


trekkie_

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may or may not be added to the game, but I like it so I thought I'd show it off, but not necessarily final design or textures. I've worked on tons of stuff that never ends up in the game for one reason or another.

the first is inspired by the hab mod in development by porkjet, but is meant to be an ultra light inflatable fuel tank, able to store multiple types of fuel, specifically for making large volume kethane refineries or fuel depots in compact payloads. I don't know how to animate it properly though. one bonus is it's a pretty efficient model with about 2,000 faces in total.

bh0r.png

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nf1l.png

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oaa7.png

this second one is some kind of high powered reactor or maybe even computer core, although it is a bit high poly with about 14,000 faces in total. it wasn't built with efficiency in mind though, since that dramatically increases the time to create something and have it still look good.

wbjb.png

Edited by trekkie_
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Couple things..the inflatable tank is great geometry for only 2000 faces...as for animations, I know Hooligan did the airship anims just adjusting verts.

The 2nd model would be great as a Nuc reactor for Intersteller mod...kinda fits the artstyle already too.

Also 14000 is abit high, but not to bad, esp if you use simple colliders for it...colliders have more impact on the engine than poly count of just the model.

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thanks.

when I try, I can be pretty efficient with lines/faces. It can be a bit tricky though.

I still think the reactor needs something more, something that looks like it's reinforced between the ends, otherwise it'll look like the blue tubes are somehow load bearing, and they just don't seem like a load bearing structure.

here's the actual face configuration of the part, which is 1746 faces to be exact, and I'd say there'd be more room for reductions with no visual change.

sxp.png

pretty smooth in game as well...

ebpc.png

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iwno.png

I actually have been thinking about making a good blimp model using the same type of procedures.

Edited by trekkie_
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